How To Add A Textured Logo in KeyShot

by | Mar 16, 2015 | 0 comments

If you have a company logo on a product, it’s pretty common to need a logo as a material (like a chrome sticker) but not have the logo modeled in 3D. Modeling a logo can create extra work and slow the model down, but KeyShot provides a simple way to achieve the same result, much faster.

 

 

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keyshot-textured-label-02-200In the original model, we offset a surface where our logo will be placed, approximately the size we need to logo to be. Once this is set up, we’re ready to import into KeyShot. Here is the 3-step process for applying the logo and setting the texture.

1. Apply the logo

First, apply the logo as a Color texture to the offset surface created in the original part, making sure to scale it correctly, un-check Repeat, and in this case change the projection to Planar Y. This gives us the logo as a color on our chrome surface.

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2. Add logo as a bump map

Next, add the same logo as a Bump map. This will give our logo a raised appearance. Adjust the bump height to achieve the preferred look. (In this case, I’ve dropped the Bump Height to .1.)

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3. Add logo as an opacity map

Lastly, add the logo as an Opacity map. Since this is a PNG with transparency, I’ve changed the Opacity Mode to Alpha, since an opacity texture normally uses black and white values (white = visible, black = invisible).

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Now as you can see, our logo will have color, texture, and the shape cutout using only images! Using textures is a great way to reduce modeling time and improve your workflow in KeyShot.

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Bonus tip:

Slightly blurring bump maps will provide better results for smooth, clean surfaces. In the image below, you can see a comparison using a blurred bump texture. It was also made as a grayscale image, with the gradients removed.

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