Why KeyShot Network Rendering?
Implementing KeyShot Network Rendering on your site allows you to take advantage of your network’s computer resources for rendering images, animations, and KeyShotVR’s. After the simple installation process, any user with KeyShot can send a “job” to be rendered on the network. The jobs are organized into a queue that all users can view. Jobs can also be sent from the internal KeyShot queue to network rendering.
How it works
KeyShot Network Rendering system consists of three elements: Master, Slaves, and Queues. The Master manages the network resources. The Slave does the actual rendering of each job. The Queue shows the jobs that have been submitted to the Network Rendering system. After the job is submitted, the Queue can be closed or disconnected from the network.
The more cores you have, the faster your images, animations and KeyShotVR’s render.
Manage all of the users in your organization with the ability to assign specific privileges based on role or usage. Easily add, remove or change passwords and privileges for each user all from a single screen within the user management system.
Manage your slave computers, scheduling them for use at specific times or days. Set the number of cores allowed for each slave and see immediately what computers are allocated for use, with the ability to utilize computer power without KeyShot being installed.
How Many Cores Do You Need?
Whether you need 32 cores to increase the speed of your smaller rendering processes or 256 cores to bring in the ultimate rendering power, KeyShot Network Rendering has the set-up and scalable options to cut down the time it takes to create renderings and animations.
KeyShot Network Rendering is a separately licensed product available for KeyShot Base, KeyShot Pro, and KeyShot Pro Floating licenses. You can buy KeyShot Network Rendering now in the KeyShot store as well as browse our other products, upgrades and add-ons.
Find out more
KeyShot Network Rendering is currently available for purchase in the Luxion webstore. To find out more or have a special configuration you would like to discuss, simply contact us below.
KeyShot Network Rendering Features
- Master/Slave-System – independent of KeyShot, i.e. KeyShot doesn’t have to be installed on the slave system
- Easy to install and administer – simply install, and follow the instructions.
- New updates will be downloaded from within the network queue
- Network Render queue – everyone can send jobs to the network for rendering.
- User system – allows for user accounts to have manageability over current jobs in queue
- Slaves will be connected automatically by sending packets across the network for detection by the master for connection
- Queue shows current frame being rendered and remaining time of job
- Jobs can be prioritized within the queue
- Supports an “unlimited” number of slaves with any number of cores (physical / virtual)
- Slave tray application, allows the user to update the number of cores being utilized on the network
- Partial image download – if the image is not done rendering, you can download the rendered results.
- Slave scheduling allows slaves to become active or inactive at scheduled times(user system must be enabled, with appropriate privilages)
- Slaves can be added or subtracted anytime, i.e. before, or after rendering.
- Works with all versions of KeyShot 3/4(KeyShot, KeyShot Pro, KeyShot Pro Floating)
- Since KeyShot’s performance increases linearly, the render performance doubles when the number of cores doubles
- Support mixed networks(PC & Mac)