Tips, news, and next Events about the KeyShot Community

Tips – Oct 18, 2016

How to Use Planar Projection to Position Labels in KeyShot

Sometimes, positioning labels can be tricky. In some scenarios, your geometry is simple, making it easy to apply a label and carry on. But what if you need to accurately position a label on a tire wall, or the rim of any other cylindrical object, such as a camera lens? There is a specific process […]

Tips – Oct 12, 2016

A Unique Approach to Cel Shaded Appearance in KeyShot

Matt Bridges shared his unique approach to a toon-style, cel shaded appearance in KeyShot using one material and a set of custom made HDRI environments. To achieve this look, Matt applied the chrome material to the entire model. Then he used three different HDRIs–one for the skin, one for the jacket and another for the […]

Quick Tips – Sep 20, 2016

Quick Tip 58: Change Label Material Color

In this KeyShot Quick Tip, we show how to quickly and easily change the color of your label by applying a material to the label and changing its color. Model courtesy of Yevgeny Shaposhnikov Download Example Scene More quick tips here: Download and try KeyShot here: Subscribe to our Quick Tips on iTunes […]

Tips – Sep 15, 2016

How to Add Dust on Top of Your Materials in KeyShot

How easy is it to add a layer of dust to your materials in KeyShot? Esben Oxholm breaks down the simple process in a quick tutorial he put together after sharing the image you see above. Apply a texture as an opacity map is all it takes to get an incredibly realistic, dusty material. Watch […]

Quick Tips – Sep 12, 2016

Quick Tip 57: Geometry Editor

In this KeyShot Quick Tip, we look at how to use the geometry editor to help increase the efficiency of your workflow by separating geometry and splitting an objects surfaces to apply additional materials fast and easy. More quick tips here: Download and try KeyShot here: Subscribe to our Quick Tips on iTunes […]

Tips – Sep 7, 2016

Improve White Product Renderings with KeyShot's Color Gradient Texture

Often times, designers need to render a white, smooth, product on a white background in a studio setting, lit by white lighting. You’re likely familiar with the challenge this presents. Often the product gets lost among the white background or the image ends up washed out altogether. KeyShot’s Color Gradient is a flexible procedural texture that […]

Customers – Aug 29, 2016

New Pilot Renders By Vitaly Bulgarov

Early today, Vitaly Bulgarov shared some of the new personal work for his Black Phoenix Project, Pilot 2. Bringing back memories of his previous Pilot render, this new version brings in more color, less carbon fiber, an insane amount of detail and all the awesome Vitaly is known for. He described his workflow: “I started […]

Animation – Aug 25, 2016

Animation of the Week: Concept Watch By Germain Baillot

Germain Baillot shared an incredible watch concept this week on the KeyShot forum. The unique design stands out for sure, but the animation he created drives home the beauty in the functionality of the piece. Modeled in Alias Surface, and rendered/animated in KeyShot. With its vertical tourbillon, the watch indicates the time by hour and […]

Contest – Aug 22, 2016

Solid Edge University 2016 Rendering Contest

The Solid Edge University 2016 Rendering Contest starts NOW! From today until September 30th, 2016, submit your best KeyShot rendering of a Solid Edge model for the opportunity to win big. Along with Solid Edge, Lenovo, and 3Dconnexion, Luxion is proud to sponsor this contest and excited to see what people create with Solid Edge […]

Tips – Aug 18, 2016

How to Use the Shift Lens Setting in KeyShot

Let’s talk about perspective. Any image rendered with perspective enabled will show convergence, or vanishing points, for all parallel lines. In most cases that is desired since perspective helps us understand scale and proportion, and it’s a realistic interpretation of our vision and photography. Perspective can be described as one-point, two-point or three-point perspective.