How to Use the Shift Lens Setting in KeyShot

Let’s talk about perspective. Any image rendered with perspective enabled will show convergence, or vanishing points, for all parallel lines. In most cases that is desired since perspective helps us understand scale and proportion, and it’s a realistic...

How to Create Occlusion Passes in KeyShot

Often times an Occlusion Pass is used to add depth to a rendering during post-processing. KeyShot allows you to do this thanks to the Occlusion material. Recently, we took a look at how occlusion works in KeyShot and how it’s used when creating your rendering....

Quick Tip 56: Output Render Samples

In this KeyShot Quick Tip, we look at how to calculate the amount of samples needed to render your scene by using the Heads-Up display and adjusting the amount of samples needed for your render. More quick tips here: https://www.keyshot.com/learning/quicktips/...

How to Set Up Material Templates in KeyShot

Material Templates are a powerful feature in KeyShot that automate the materials applied to your model in a KeyShot scene. Anyone working with large assemblies can save time using Material Templates to automatically apply materials to parts in a scene. Once a material...

Working with Material Samples in KeyShot

Material Samples (sometimes called glossy samples) control the amount of information a material collects from neighboring objects or the surrounding environment. Most materials in the KeyShot library include a default sample value for that material, but you can...

How Occlusion Works in KeyShot

In the world of CGI, ambient occlusion is a shading technique used to add depth to a rendering. Occlusion is not a real-world phenomena, but a simple shading technique used by some 3D applications as an alternative to ray tracing to create the illusion of shadows. In...

How to Render Brushed Metals in KeyShot

Metals draw most of their color from the objects around them, which can make them challenging to photograph or render. These materials, such as chrome or stainless steel, are primarily driven by their reflections. We describe metal colors using the Specular parameter,...

Animation of the Week: Shelby Cobra by Tim Feher

Tim Feher has shared his Shelby Cobra 427 rendering with us in the past, but this time he has created and shared a spectacular animation that illustrates the timeless allure of the magnificent Shelby Cobra 427. All data prep was done in Maya, rendered and animated in...

Quick Tip 55: Toon Material

In this KeyShot Quick Tip, we look at how to use the Toon Material and how this KeyShot material type allows you to create stylized renderings with outlines, great for use in technical illustration, sketches, cel shading, comic style art and more! Related: Download...

How to Use KeyShot Real-time Region Rendering

When working on scenes in KeyShot with complex lighting or materials, you may notice the Real-time Viewer can take longer to resolve. Real-time Region Render can help maintain a fast workflow by allowing to render specific regions of your scene in...