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Will Gibbons

How to Create Occlusion Passes in KeyShot

How to Create Occlusion Passes in KeyShot

Often times an Occlusion Pass is used to add depth to a rendering during post-processing. KeyShot allows you to do this thanks to the Occlusion material. Recently, we took a look at how occlusion works in KeyShot and how it's used when creating your rendering. If...

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How to Set Up Material Templates in KeyShot

How to Set Up Material Templates in KeyShot

Material Templates are a powerful feature in KeyShot that automate the materials applied to your model in a KeyShot scene. Anyone working with large assemblies can save time using Material Templates to automatically apply materials to parts in a scene. Once a material...

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How Occlusion Works in KeyShot

How Occlusion Works in KeyShot

In the world of CGI, ambient occlusion is a shading technique used to add depth to a rendering. Occlusion is not a real-world phenomena, but a simple shading technique used by some 3D applications as an alternative to ray tracing to create the illusion of shadows. In...

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How to Use KeyShot Real-time Region Rendering

How to Use KeyShot Real-time Region Rendering

When working on scenes in KeyShot with complex lighting or materials, you may notice the Real-time Viewer can take longer to resolve. Real-time Region Render can help maintain a fast workflow by allowing to render specific regions of your scene in...

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KeyShot vs Blender: Which One is Best?

KeyShot vs Blender: Which One is Best?

Explore how render farms enhance rendering workflows, offering insights into types, workings, and the integration of KeyShot for optimal efficiency.

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