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Will Gibbons

How to Create Occlusion Passes in KeyShot

How to Create Occlusion Passes in KeyShot

Often times an Occlusion Pass is used to add depth to a rendering during post-processing. KeyShot allows you to do this thanks to the Occlusion material. Recently, we took a look at how occlusion works in KeyShot and how it's used when creating your rendering. If...

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How to Set Up Material Templates in KeyShot

How to Set Up Material Templates in KeyShot

Material Templates are a powerful feature in KeyShot that automate the materials applied to your model in a KeyShot scene. Anyone working with large assemblies can save time using Material Templates to automatically apply materials to parts in a scene. Once a material...

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How Occlusion Works in KeyShot

How Occlusion Works in KeyShot

In the world of CGI, ambient occlusion is a shading technique used to add depth to a rendering. Occlusion is not a real-world phenomena, but a simple shading technique used by some 3D applications as an alternative to ray tracing to create the illusion of shadows. In...

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How to Use KeyShot Real-time Region Rendering

How to Use KeyShot Real-time Region Rendering

When working on scenes in KeyShot with complex lighting or materials, you may notice the Real-time Viewer can take longer to resolve. Real-time Region Render can help maintain a fast workflow by allowing to render specific regions of your scene in...

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What is 3D Rendering Software? (and Why Every Design Team Needs It)

What is 3D Rendering Software? (and Why Every Design Team Needs It)

In the world of design and creativity, visuals hold everything together. 3D rendering software is the gateway to bringing ideas to life. Even more, it’s what makes up the software that brings capabilities to make the design process more efficient, make design teams...

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