Camera mapping of textures and labels has been a feature in KeyShot for quite some time. The Camera mapping type projects your texture or label onto your model based on the camera’s orientation. When you move the camera, the projected texture moves as well. What is...
Learn how to use KeyShot’s Lock Camera Map to lock textures to a camera position, allowing you to move the camera without affecting the texture map. View the blog post: https://blog.keyshot.com/keyshot-lock-camera-map Model: Tiny Loft G04 – Sketchup 3D...
There’s a secret, or rather, slightly hidden feature in KeyShot that allows you to animate the switch from one Studio to another. Imagine having two complementary scenes and instead of creating two different animations, you simply add another Studio and switch...
Learn how to create complete animations in KeyShot using Studio Switch Event that allows you to switch between Studios made up of different Camera, Environment, Image Style, Model Set, and Multi-material. View the blog post:...
The new features in KeyShot 10.1 bring a variety of improvements, including Move Tool updates that offer basic collision detection and object settling. Follow along as we explore the new capability and show you how to use it for your renderings. KeyShot Collision...