The International KeyShot Conference
on 3D Rendering and Interactive Visuals

Join us May, 15-16, 2017 in sunny, Southern California at the Paséa Hotel & Spa, Huntington Beach for two full days of speakers, sessions and workshops to stretch your abilities and build your expertise in using KeyShot for all of your visualization needs.

Now in its second year, KeyShot RenderWorld features KeyShot users from companies around the world, as well as technical workshops hosted by Luxion’s product and training experts that cover KeyShot workflow, material creation, lighting, animation and much more. In addition, this event provides plenty of opportunities to network, learn from others, interact and connect with Luxion’s partners to experience products and offerings to take your rendering productivity with KeyShot to the next level.

The event will be held at the Paséa Hotel & Spa, just off the Pacific Coast Highway.

Speakers include KeyShot users from:

KeyShot RenderWorld Agenda

Keynote, speaker presentations, and workshops have been finalized! The agenda for the two days of speakers and workshops is below. Event registration covers the entire two days with access to everything listed on the agenda.

Sunday, May 14th, 2017

Registration
(Sapphire – Pre-Function Area)
6:00 – 8:00 Registration

Monday, May 15th, 2017

Agenda speakers and session times subject to change
Registration / Breakfast
(Sapphire – Pre-Function Area)
7:00 – 9:00 Registration / Breakfast
Main Sessions
(Sapphire Ballroom)
9:00 – 9:30 Welcome & Introduction
9:30 – 10:00 Bradley Adelmann / Armstrong White
From Scan to Final Render for Consumer Packaging
10:00 – 10:30 Dave Fugiel / Orbus
Speeding Up the Content Creation Workflow Using KeyShot
10:30 – 11:00 Aaron Richmond / Wilson
Transitioning from Traditional Photography to Rendered Imagery Workflow
11:00 – 11:30 Break
11:30 – 12:00 Terril Johnson / Caterpillar
Large Data Set Geometry Management at Caterpillar
12:00 – 12:30 Curt Aumiller / Samsung
How an Industrial Designer Communicates Ideas Using KeyShot
12:30 – 1:00 Gustavo Fontana / BOSE
KeyShot for Product Development Documentation and Alignment
Lunch
(Sapphire – Pre-Function Area)
1:00 – 2:00 Lunch / Refreshments
  Afternoon Workshops
(Sapphire Ballroom 1)
Afternoon Workshops
(Sapphire Ballroom 2)
Afternoon Workshops
(Sapphire Ballroom 3)
2:00 – 3:30 Optimizing Workflow for Faster Results / Richard Funnell Master Lighting in KeyShot / Will Gibbons Intro to Advanced Materials / Dries Vervoort
3:30 – 4:00 Break
4:00 – 5:30 Data Prep, Import and Geometry Editing / Rex Roberts Capturing Mood with Lighting and Materials / Esben Oxholm Creating Realistic Materials from Physical Objects / Dries Vervoort
6:00 – 7:00
Keynote: Chip Foose / Foose Design
Reception
(Sapphire – Pre-Function Area)
7:00 KeyShot Reception & Networking Party
Exhibition Area
(Sapphire – Pre-Function Area)
8:00 – 6:00 Exhibition Area / KeyShot Render Bar

Tuesday, May 16th, 2017

Agenda speakers and session times subject to change
Registration / Breakfast
(Sapphire – Pre-Function Area)
7:00 – 9:00 Registration / Breakfast
Main Sessions
(Sapphire Ballroom)
9:00 – 10:00 Thomas Teger / Luxion
What’s New in KeyShot 7
10:00 – 10:30 Igor Sobolevsky / Concept Artist
Using Render Passes to Improve Post Production
10:30 – 11:00 Taiwon Choi / Fellowes
How KeyShot Enables Solutions in Product Development
11:00 – 11:30 Break
11:30 – 12:00 Doug Tsai / Sonos
Workflow for Product and Packaging Rendering
12:00 – 12:30 Jason Busschaert / Stanley Black & Decker
The Transition of KeyShot as an ID Tool to Production Deliverable for Marketing and Brand
12:30 – 1:00 Henrik Wann Jensen / Luxion
KeyShot R&D
Lunch
(Sapphire – Pre-Function Area)
1:00 – 2:00 Lunch / Refreshments
  Afternoon Workshops
(Sapphire Ballroom 1)
Afternoon Workshops
(Sapphire Ballroom 2)
Afternoon Workshops
(Sapphire Ballroom 3)
2:00 – 3:30 Must Use Pro Features to Eliminate Rework / Will Gibbons KeyShot in Product Development / Richard Funnell Understanding KeyShot Material and Render Settings / Dries Vervoort
3:30 – 4:00 Break
4:00 – 5:30 Advance Workflow Techniques in KeyShot / Dries Vervoort Using the KeyShot Configurator / Rex Roberts Advanced Product Animation and Interactive Visuals / Richard Funnell
Keynote
(Sapphire Ballroom)
6:00 – 6:30 Closing Remarks
Exhibition Area
(Sapphire – Pre-Function Area)
8:00 – 6:00 Exhibition Area / KeyShot Render Bar

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KeyShot RenderWorld Speakers

Chip Foose
Foose Design
President and CEO

Chip Foose has a lifetime of automotive design experience, from working as a young boy for his father’s company, Project Design, to creating a worldwide brand and hot-rod designs no one else could imagine. Since the early 80’s, he has developed concepts of proprietary designs and custom prototypes, held roles as chief designer and director of design, and defined the style of many vehicles over many years, until starting his own automotive and product development company, Foose Design, in 1998. His process was brought to millions in the television series OVERHAULIN’ where Chip and team transformed over 100 vehicles over 9 seasons. Chip’s legacy stretches far beyond the television show, however, with years of style-defining design, honors, awards, and induction into many automotive halls of fame and, ultimately, within the walls of Foose Design headquarters where, together with his wife Lynne, he continues to create the world’s most iconic automobile designs.

Keynote Details

Brad Adelmann
Armstrong White
Visualization Lead Designer

Brad Adelmann is a Visualization Lead with a BFA in Photography from the Center for Creative Studies in Detroit. His early career in car and fashion photography has served him well as he transitioned into CGI. This background instilled a sensitivity & instinctual feel for lighting and composition that translated seamlessly into KeyShot, and resonates in the sophisticated imagery he produces. Brad has created stills and motion for a who’s who of national and local clients in varied business sectors, from automotive to luxury products to packaged goods. His work is much in demand and has helped Armstrong White forge a renowned national presence in CGI.

Session Details

Curt Aumiller
Samsung
Principal Industrial Designer

Curt Aumiller is the Director of Industrial Design at Samsung’s Think Tank Team in Silicon Valley. His team aims for real world impact by turning disruptive concepts into products that connect objects, environments, information and people. TTT spearheaded the creation of the Samsung Gear and Gear S2 and was responsible for creating the first true 3D Omniview camera known as Project Beyond.

He is a graduate from the College for Creative Studies in Detroit, Michigan. Curt started his professional career working in various roles in the automotive industry, culminating in his role as a Senior Industrial Designer at Ford Motor Company. He then moved to the consumer electronics industry, working with the Microsoft hardware team and leading the Industrial Design effort for the next version of Microsoft’s touch table. He joined Samsung in 2012.

Session Details

Jason Busschaert
Stanley Black & Decker, Inc.
Director of Industrial Design

As Director of Industrial Design at Stanley Black and Decker, Jason’s role is to provide global leadership in the definition, design, and development of industry leading consumer power tools and outdoor power equipment.

Jason has been a catalyst, integrating new technology to support adjacent design functions all with a goal to optimize the user experience. These efforts further enhance and differentiate the strong brands of Stanley Black and Decker. Prior to working for Stanley Black and Decker, Jason started his career at Canadian Design Consultancy DW Product Development, working with and supporting various clients across a diverse set of markets and industries.

Jason has been recognized with several design awards, most recently receiving a 2015 IDSA IDEA Bronze award for DEWALT’s first entry into Professional Outdoor Equipment.

Session Details

Taiwon Choi
Fellowes
Manager of Industrial Design

Taiwon Choi is manager of Industrial Design of Fellowes Inc., a manufacturer of office products including paper shredders, binding and laminating equipment, air purifiers, desktop/mobile accessories, and record storage boxes located in Chicagoland area. Taiwon is a graduate of The School of the Art Institute of Chicago, where he received a MA in Design for Emerging Technologies.

He started his career as a footwear designer in S. Korea brining dozens of commercially successful designs to the market. Later, he was recruited by the largest shoe manufacturing company, KumKang, to lead a line for their casual sneakers. When he joined the Master program in Chicago, Taiwon recalibrated his skills towards a product designer and soon acclaimed his worthiness while working at a design consultancy of which led him to his current job, Fellowes Inc. He accumulated 6 utility patents and 36 design patents during his 15+ year career.

Currently at Fellowes, he is in charge of all industrial design ends over the entire range of business models that span consumer electronics to personal device accessories. He is on a mission to change the brand image from what were once function/feature oriented products into emotionally engaging products that are user experience driven.

Session Details

Gustavo Fotana
Bose
Lead Industrial Designer

Gustavo in an industrial designer with 15 years of experience. Raised in Argentina and Spain, he move to US to study design in Arizona State. He started his career in consulting firms in US such as Ziba, Fitch, and Essential. He did the freelance thing around Boston for many years and then started his own design studio where he worked with many clients including Bose, RIM, Boston Scientific and Kodak. Doing design as execution and selling it as a service got him bored and he decided to focus his career on his real passion: early conceptual work and creating new product categories.

He’s a very pragmatic designer/builder driven by practical, pure and honest solutions. And he believes in relentless execution and prototyping as a preferred method for developing intuitive and impossibly simple solutions.

By day Gustavo designs and manages an advanced development team of industrial design at a large corporation. By night he tinkers with other ideas to keep his mind fresh beyond his own industry. To complicate his life some more, he decided to recently start nimblstand, his own self-funded brand of made in the USA products for mobile computing.

Session Details

Dave Fugiel
Orbus
Design Director

Dave is the Design Director for Orbus Exhibit & Display Group, Woodridge, Illinois. As a graduate of the University of Illinois, with a degree in Industrial design, he has managed a team of exhibition designers for nearly 25 years, providing solutions for a nationwide sales force, as well as designing products such as “Flip” for the Orbus Exhibit & Display Group. Dave also adjunct teaches exhibition design at Columbia College in Chicago.

Session Details

Richard Funnell
Luxion
KeyShot Global Training Manager

Richard Funnell is an industrial designer who manages on-site training for KeyShot customers worldwide. He has worked with design teams in industries ranging from aerospace to consumer electronics, focusing on workflow and best practices.

Workshop Details

Will Gibbons
Luxion
KeyShot Training Specialist

Will Gibbons is an on-site Training Specialist at Luxion, makers of KeyShot. Previously, he performed various design roles in the cycling industry as well as an independent product design consultant. While at Luxion, he’s worked with teams in the automotive, health care, technology, fashion, manufacturing and food industries.

Workshop Details

Terril Johnson
Caterpillar
Senior Industrial Designer

Terril Johnson is Senior Industrial Designer, working in the heavy equipment and machine design industry with Catterpillar Inc. in the Peoria, Illinois area. Terril is known to be outstanding at his craft, bringing a fine aesthetic eye, blended with a functional, technical focus to everything he is involved in.

Session Details

Esben Oxholm
Esben Oxholm Design
CG Artist / Lighting Designer

Esben Oxholm is freelance CG Artist holding a bachelor in product design engineering and a master in lighting design. He has been using KeyShot for 5+ years and it is his main tool for creating images and animations for small local as well as large international product design companies.

Besides creating visualizations himself, he also helps other to step up their KeyShot game. This happens through free tutorials and source files online and through on-site training at companies and design schools.”

Workshop Details

Aaron Richmond
Wilson Sporting Goods
Global Imaging Designer

Aaron Richmond is the Global Imaging Designer for Wilson Sporting Goods and is responsible for all retouching and image creation for the Golf Division of Wilson.

Aaron has over 13 years of experience in the world of image creation, manipulation, compositing and retouching. He began his career in the entertainment industry working at one of the top film industry’s advertising and marketing agencies in Hollywood. After a move to Portland, Oregon he shifted to the video game industry where he continued to hone his image making skills and began to incorporate 3D generated imagery.

Now as the Global Imaging Designer for Wilson he is blending his extensive experience as an image maker and combining it with the cutting-edge 3D rendering technology that KeyShot offers to break new ground and help define the next century of Wilson’s product imagery.

Session Details

Igor Sobolevsky
Concept Artist
Designer

Igor Sobolevsky received his bachelors’ degree in Illustration as well as master’s degree in Industrial Design at Rochester Institute of Technology. Currently he is working in the fields of concept, industrial, and transportation design. He has been featured in 3D Artist, 3D World magazines as well as Robot Envy Zenith book. He consults and designs for firms in the fields of robotics, medical equipment, entertainment, as well as consumer electronics. Igor worked ZAGG, specializing in 3D graphics, advanced visualization and design. He was an instructor for graphic visualization at Rochester Institute of Technology. He is a recurring presenter at Thought at Work, an industrial design conference, where he discusses his process and techniques.

Session Details

Doug Tsai
Sonos
Lead Packaging Designer

Doug attended ArtCenter College of Design where he earned a degree in Product Design. He began his career at K-1 Packaging Group, balancing his design education with in depth knowledge of manufacturing. Doug currently works as Lead packaging Designer at Sonos, developing joyful, out-of-the-box experiences for music lovers around the world.

Session Details

More speaker details to come…

KeyShot RenderWorld Workshops

Workshops are available both days of the event, exploring materials, lighting and more.
Space is limited for all workshops. Register soon!

Monday Workshops

Optimizing Workflow for Faster Results
2:00 – 3:30 / Richard Funnell
Best practice to get up to speed fast in KeyShot and start producing faster results sooner. Go from start to finish to determine where visuals play a role in your workflow. Topics include:

  • Maintaining Consistency
  • Managing Custom Materials
  • Go-to Library assets
  • Creating Material Templates
  • Using the local Render Queue
Master Lighting in KeyShot
2:00 – 3:30 / Will Gibbons
Go in-depth on KeyShot lighting with real-world examples and methods for creating your own lighting setups. Topics inlcude:

  • Customizing Image-Based Lighting
  • Integrating Physical Lights
  • Controlling Ground Shadows
  • Understanding and Controlling Value
  • Optimizing Lighting to Reduce Fireflies
Intro to Advanced Materials
2:00 – 3:30 / Dries Vervoort
Gain a deeper understanding of advanced materials in KeyShot and creating your own custom materials using the KeyShot Material Graph. Topics include:

  • Transparent and translucent materials
  • Using Labels for layered materials
  • Using the Material Graph
  • Material Graph tips and tricks
Data Prep, Import and Geometry Editing
4:00 – 5:30 / Rex Roberts
Start off right and make the workflow smoother by understanding data prep and working with geometry in KeyShot. Topics include:

  • Optimizing native CAD data
  • Understanding the Import dialog
  • KeyShot Plugin workflow
  • Best practices for non-native CAD data
  • Using the Geometry Editor
Capturing Mood with Lighting and Materials
4:00 – 5:30 / Esben Oxholm
Go behind the scenes of creating product shot visuals that capture the right mood. Topics include:

  • What is ‘mood’ and why does it matter?
  • Interplay of lighting and materials
  • Creating mood with HDRI’s from the KeyShot library
  • Creating mood using custom HDRI’s build from scratch using the HDRI-Editor
Creating Realistic Materials from Physical Objects
4:00 – 5:30 / Dries Vervoort
Learn how to create realistic materials from physical samples and other objects. Topics include:

  • Importance of lighting
  • Using light to expose material qualities
  • Using real-life sizes and units
  • Shooting and creating custom textures
  • Best practices for accurate settings

Tuesday Workshops

Must Use Pro Features to Eliminate Rework
2:00 – 3:30 / Will Gibbons
We break down the KeyShot Pro features that are a must use to eliminate the rework and pointless post-processing exercises. Topics include:

  • The Versatility of Labels
  • Control Your Reflections Reflections
  • Use Scene Sets to Work Iteratively
  • Make Use of Passes and Layers
  • Region Render
KeyShot in Product Development
2:00 – 3:30 / Richard Funnell
Learn how to create captivating product visuals in this interview style discussion on real-world projects and how visuals are used throughout the process. Topics include:

  • KeyShot from Concept to Production
  • Ideation & sketch models
  • Teaser Images
  • Decision making images
  • Packaging & website images
Master KeyShot Material and Render Settings
2:00 – 3:30 / Dries Vervoort
Get a better understanding of how material setting work and what render settings to use based on materials used in your scene. Topics include:

  • Performance considerations for materials
  • Managing scenes with many materials
  • Balancing material and render settings
  • When to increase render quality
Advance Workflow Techniques in KeyShot
4:00 – 5:30 / Dries Vervoort
Learn how to take advantage of Shared Libraries, Scene Templates, Material Templates, Network Rendering, Automation / Scripting and more. Topics include:

  • Sharing assets across teams
  • Optimizing throughput with Network Rendering
  • Saving time with Material Templates
  • Leveraging Scripting for automation
Using the KeyShot Configurator for Real-Time Design Presentations
4:00 – 5:30 / Rex Roberts
Get a first look at the KeyShot Configurator and learn how to use it to create interactive product option visuals or during design reviews for real-time product configuration. Topics include:

  • What is the Configurator?
  • Who is the Configurator for?
  • How is the Configurator used?
Advanced Product Animation and Interactive Visuals
4:00 – 5:30 / Richard Funnell
Learn the methods behind KeyShot Animation and KeyShotVR, along with the features and settings to optimize your output. Topics include:

  • Creating Material Animations
  • How to Structure Advanced Animations
  • Creating Interactive VR Content
  • Rendering Full Animations

KeyShot RenderWorld Location

May 15-16, 2017   Huntington Beach, California

Paséa Hotel & Spa
21080 Pacific Coast Hwy
Huntington Beach, CA 92648

Rooms are currently available at the Pasea Hotel. Please use the following link to reserve your room. Availabilty is limited. Please book your hotel room soon.

Your stay includes Wi-Fi throughout the resort for all devices, one bottle of Trinitas Wine per room, per stay, in-room coffee and tea service with Keurig machines, access to thousands of online newspapers and magazines via Press Reader, and use of Hotel’s surfboard storage, beach cruisers, beach chairs, umbrellas, and beach towels.
How to get there

Register for KeyShot RenderWorld

Register now for the event that brings KeyShot users together from around the world! Your RenderWorld registration covers the entire event – two days of sessions and workshops, breakfast and lunch on both days and and evening reception on the first day. Regular ticket price for single admission is $450. For hotel info and discount see Location or book your hotel room here.

Thank you to our RenderWorld Sponsors!

Presenting Sponsor
Premium Sponsor
Product Sponsor
Exhibiting Sponsors

KeyShot RenderWorld Agenda

The KeyShot Conference
on 3D Rendering and Interactive Visuals

On May 1-2, 2017, KeyShot RenderWorld returns, this year in Huntington Beach, California! With two days full of speakers, workshops and sessions, attendees will capture insight into the KeyShot workflow from others across industries and gain valuable experience in using KeyShot to create amazing visuals.

Guest speakers and keynote presentations will be announced soon, with sessions from KeyShot users and workshops on KeyShot workflow, material creation, lighting, animation and much more. You will also have many opportunities to network and talk with the KeyShot Team, experience live demos, and have a first look at the new version of KeyShot.

The two-day event will be held at the Hilton Waterfront Beach Resort, right across from Disneyland Park.

Thank you to the RenderWorld Sponsors!

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intel-logo-50
3dotp-logo-30
Jason Cardani
Nike Golf
Industrial Designer
jason-cardani-125

Jason Cardani is an Industrial Designer at Nike, Inc in Beaverton, Oregon. For the past 6 years he has worked in the Golf Category working primarily on Club Equipment and Accessories. The product he’s designed are in the bags of world class athletes including Tiger woods, Rory McIlroy, and Michelle Wie. With over 30 patents in the golf industry, he has designed and developed product that has delivered over $200 million in revenue for Nike. With experience in automotive, retail, and footwear, Jason is passionate about delivering beautiful, innovative solutions for modern golf athletes around the world.

Session Details
Tim Feher
Feher Factor
CG Artist
tim-feher-125

Tim Feher a digital artist helping to lead the revolution in computer-generated imagery (CGI) for the automotive industry. As a graduate from the Art Institute of Pittsburgh in 1997, he developed a passion for traditional art. His career began as a technical illustrator while devoting himself to family. Having an extensive and diverse portfolio, his work is featured in national television and print advertising, automotive brand websites, dealer catalogs and brochures, trade publications, apps and more.

Session Details
Richard Funnell
Luxion
Global Training Specialist
richard-funnell-125

Richard Funnell is an industrial designer who manages on-site training for KeyShot customers worldwide. He has worked with design teams in industries ranging from aerospace to consumer electronics, focusing on workflow and best practices.

Workshop Details
Mike James
Thomas Burke & Others
Principal
mike-james-125

Mike James is the principal of Thomas Burke & Others (TB&O), a studio specializing in Product Photography, CGI, Animation and Retouching. Mr. James has led TB&O in creating successful collaboration with their clients and capturing the entirety of the design process. He is also a Commercial Photographer, specializing in Black and White Photography. His work can be summed up in a fascination with the details.

Session Details
David Merz
Webb deVlam Chicago
Senior Designer
david-merz-125

David Merz is a graphic designer & photographer turned product-render artist. Using his experience with studio lighting and a spirited obsession with details, he’s led his team at Webb deVlam to produce high-impact visuals for Motorola’s mobile device portfolio.

Session Details
Rex Roberts
Luxion
Lead User Experience Designer
rex-roberts-125

Rex Roberts is the Lead User Experience Designer at Luxion Inc. and has been with the company for over four years. He leverages his degree in Industrial Design from California State University, Long Beach by taking an empathetic approach to problem solving and optimizing the KeyShot experience.

Workshop Details
Steve Talkowski
Sketchbot Studios
Creative Director
steve-talkowski-125

Steve Talkowski is a 3D digital artist that has worked as an Art Director, Animation Director, Character Designer/Modeler and Animator on a myriad of commercials for national brands as well as the feature films Joe’s Apartment, Ice Age, Alien Resurrection and the 1988 Academy Award winning short, Bunny. In 2008, Steve launched Sketchbot Studios and self-produced his first foray into the designer toy scene – the retro-styled, pencil-wielding robot, Sketchbot. Currently residing in Los Angeles, he is now in development on an animated TV series based on his robot creations.

Session Details
Pip Tompkin
Pip Tompkin Studios
Founder and Creative Director
pip-tompkin-125

Pip Tompkin was born in Nottingham, England. He graduated top of his year with 1st class honors majoring in Industrial Design from Northumbria University in Newcastle. He then attended the prestigious The Royal College of Art in London and gained a Masters of Industrial Design with a special examiners distinction. From 2001 -2005 he worked as a consultant to Dell, helping develop iconic and successful products for the gaming, education, consumer and enterprise markets. In 2005, he relocated to Los Angeles, accepting a Senior Design position at Nokia with a focus in developing phones for North American, European and Asian markets. During Pip’s three years at Nokia, his designs and thinking significantly increase sales of key products by millions, exceeding sales expectations. Pip also served on a board to create and align design strategies for Nokia’s Global portfolio. In December of 2008, Pip announced the launch of his design studio. Pip Tompkin’s philosophy, Assume Nothing together with his Big Think Big idea methodology, has helped develop award winning products and brands for numerous businesses; start-up and large corporations around the world. He actively promotes design education and his work has appeared in many publications.

Session Details
Chipp Walters
Altuit Design
CEO
chipp-walters-125

Walters is an Industrial Designer who’s as comfortable designing/coding software as concept designing next generation products. He has been working in 3D since the 90’s and has authored both articles and books on 3D and 3D techniques. His YouTube Channel which deals with 3D applications and techniques has over 1000 subscribers. Early in his career, Walters was fortunate to co-found and CEO the Industrial Design firm Design Edge and the software design company Human Code, the latter which grew to 500+ with offices in San Francisco, Austin, Tokyo and Shanghai, and eventually sold to Sapient.

Session Details

KeyShot RenderWorld 2017 Workshops

Workshops are available both days of the event, exploring materials, lighting and more.
Space is limited for all workshops. Register soon!

Monday Workshops

Optimizing Workflow for Faster Results
1:30 – 3:00
Best practice to get up to speed fast in KeyShot and start producing faster results sooner. Go from start to finish to determine where visuals play a role in your workflow. Topics include:

  • Maintaining Consistency
  • Managing Custom Materials
  • Go-to Library assets
  • Creating Material Templates
  • Using the local Render Queue
Master Lighting in KeyShot
1:30 – 3:00
Go in-depth on KeyShot lighting with real-world examples and methods for creating your own lighting setups. Topics inlcude:

  • Customizing Image-Based Lighting
  • Integrating Physical Lights
  • Controlling Ground Shadows
  • Understanding and Controlling Value
  • Optimizing Lighting to Reduce Fireflies
Intro to Advanced Materials
1:30 – 3:00
Gain a deeper understanding of advanced materials in KeyShot and creating your own custom materials using the KeyShot Material Graph. Topics include:

  • Transparent and translucent materials
  • Using Labels for layered materials
  • Using the Material Graph
  • Material Graph tips and tricks
Data Prep, Import and Geometry Editing
3:30 – 5:00 / Rex Roberts
Start off right and make the workflow smoother by understanding data prep and working with geometry in KeyShot. Topics include:

  • Optimizing native CAD data
  • Understanding the Import dialog
  • KeyShot Plugin workflow
  • Best practices for non-native CAD data
  • Using the Geometry Editor
Capturing Mood with Lighting and Materials
3:30 – 5:00
Go behind the scenes of creating product shot visuals that capture the right mood. Topics include:

  • What is ‘mood’ and why does it matter?
  • Interplay of lighting and materials
  • Creating mood with HDRI’s from the KeyShot library
  • Creating mood using custom HDRI’s build from scratch using the HDRI-Editor
Creating Realistic Materials from Physical Objects
3:30 – 5:00
Learn how to create realistic materials from physical samples and other objects. Topics include:

  • Importance of lighting
  • Using light to expose material qualities
  • Using real-life sizes and units
  • Shooting and creating custom textures
  • Best practices for accurate settings

Tuesday Workshops

Must Use Pro Features to Eliminate Rework
1:30 – 3:00
We break down the KeyShot Pro features that are a must use to eliminate the rework and pointless post-processing exercises. Topics include:

  • The Versatility of Labels
  • Control Your Reflections Reflections
  • Use Scene Sets to Work Iteratively
  • Make Use of Passes and Layers
  • Region Render
KeyShot in Product Development
1:30 – 3:00
Learn how to create captivating product visuals in this interview style discussion on real-world projects and how visuals are used throughout the process. Topics include:

  • KeyShot from Concept to Production
  • Ideation & sketch models
  • Teaser Images
  • Decision making images
  • Packaging & website images
Master KeyShot Material and Render Settings
1:30 – 3:00
Get a better understanding of how material setting work and what render settings to use based on materials used in your scene. Topics include:

  • Performance considerations for materials
  • Managing scenes with many materials
  • Balancing material and render settings
  • When to increase render quality
Advance Workflow Techniques in KeyShot
3:30 – 5:00
Learn how to take advantage of Shared Libraries, Scene Templates, Material Templates, Network Rendering, Automation / Scripting and more. Topics include:

  • Sharing assets across teams
  • Optimizing throughput with Network Rendering
  • Saving time with Material Templates
  • Leveraging Scripting for automation
Using the KeyShot Configurator for Real-Time Design Presentations
3:30 – 5:00 / Rex Roberts
Get a first look at the KeyShot Configurator and learn how to use it to create interactive product option visuals or during design reviews for real-time product configuration. Topics include:

  • What is the Configurator?
  • Who is the Configurator for?
  • How is the Configurator used?
Advanced Product Animation and Interactive Visuals
3:30 – 5:00
Learn the methods behind KeyShot Animation and KeyShotVR, along with the features and settings to optimize your output. Topics include:

  • Creating Material Animations
  • How to Structure Advanced Animations
  • Creating Interactive VR Content
  • Rendering Full Animations

Thursday, May 5th, 2016

Agenda speakers and session times subject to change
Registration / Breakfast
(Lobby Level – Avalon Reception Area)
8:00 – 9:00 Registration / Breakfast
Main Sessions
(Lobby Level – Avalon Ballroom)
9:00 – 9:15 Welcome
9:15 – 10:15 Jason Cardani / Nike Golf
KeyShot: Transforming the Product Development Process
10:15 – 11:45 Break
10:45 – 11:45 Mike James / TB&O
Pushing the Boundaries of Product CGI with KeyShot
11:45 – 12:45 David Merz / Webb deVlam
How a Photographer Conquers Rendering
Lunch
(Lobby Level – Avalon Reception Area)
12:45 – 1:45 Lunch / Refreshments
Afternoon Sessions
(Lobby Level – Avalon Ballroom)
Afternoon Workshops
(Lower Level – Catalina Rooms 4 / 6)
1:45 – 2:45 Steve Talkowski / Sketchbot
Character Integration and HDRI Map Creation
Lighting: Advanced and Interior Scene Lighting KeyShot Workflow: Best Practices from Import to Photoshop
2:45 – 3:15 Pip Tompkin / Pip Tompkin Studio
Thinking Big to Create Big Ideas
3:15 – 3:45 Break
3:45 – 4:30 Chipp Walters / Altuit Design
Cognitive Visualization of the Future
Materials: Master Materials and Advanced Material Creation Animation + VR: Setup and Best Practices
4:30 – 5:15 Tim Feher / Feher Factor
Design to Marketing: Getting the Most Out of KeyShot
Keynote
(Lobby Level – Avalon Ballroom)
5:15 – 6:00 Dr. Henrik Wann Jensen / Luxion
The Future of 3D Rendering and Visualization
Reception
(Hilton Anaheim – Vista Lounge – 14th Floor)
6:00 KeyShot Reception & Networking Party
9:30 Disneyland Park Fireworks from the Suite

KeyShot RenderWorld 2017

May 1-2, 2017

Hilton Waterfront Beach Resort
21100 Pacific Coast Hwy
Huntington Beach, CA 92648
Visit Here for Reservations

How to get there

Monday, May 15th, 2016

Agenda speakers and session times subject to change
Registration / Breakfast
(Sapphire – Pre-Function Area)
7:00 – 9:00 Registration / Breakfast
Main Sessions
(Sapphire Ballroom)
9:00 – 10:00 Henrik Wann Jensen / Luxion
What’s New in KeyShot 7
10:00 – 10:30 Aaron Richmond / Wilson Sporting Goods
Transitioning from Traditional Photography to Rendered Imagery Workflow
10:30 – 11:00 Dana Krieger / Sonos
Workflow for Product and Packaging Rendering
11:00 – 11:30 Break
11:30 – 12:00 Terril Johnson / Caterpillar
Large Data Set Geometry Management at Caterpillar
12:00 – 12:30 Esben Oxholm / Esben Oxholm Design
KeyShot Workflow Tips Across Different Design Projects
Lunch
(Sapphire – Pre-Function Area)
12:30 – 1:30 Lunch / Refreshments
Afternoon Workshops
(Sapphire Ballroom 1)
Afternoon Workshops
(Sapphire Ballroom 2)
Afternoon Workshops
(Sapphire Ballroom 3)
1:30 – 3:00 Optimizing Workflow for Faster Results / Richard Funnell Master Lighting in KeyShot / Will Gibbons Intro to Advanced Materials / Dries Vervoort
3:00 – 3:30 Break
3:30 – 5:00 Data Prep, Import and Geometry Editing / Rex Roberts Capturing Mood with Lighting and Materials / Esben Oxholm Creating Realistic Materials from Physical Objects / Dries Vervoort
Keynote
(Sapphire Ballroom)
5:00 – 6:00 TBD
Reception
(Sapphire – Pre-Function Area)
6:00 KeyShot Reception & Networking Party
KeyShot Render Bar
(Sapphire – Pre-Function Area)
8:00 – 5:00 KeyShot Support at the KeyShot Render Bar

Tuesday, May 16th, 2016

Agenda speakers and session times subject to change
Registration / Breakfast
(Sapphire – Pre-Function Area)
7:00 – 9:00 Registration / Breakfast
Main Sessions
(Sapphire Ballroom)
9:00 – 10:00 General Session / Keynote
10:00 – 10:30 Taiwon Choi / Fellowes
How KeyShot Enables Solitions in Product Development
10:30 – 11:00 Luigi Memola / EPTA Design
Advanced Design Communication
11:00 – 11:30 Break
11:30 – 12:00 Speaker / Company
12:00 – 12:30 Eric Carter / Tesla
Using KeyShot in the Tesla Academy
Lunch
(Sapphire – Pre-Function Area)
12:30 – 1:30 Lunch / Refreshments
Afternoon Workshops
(Sapphire Ballroom 1)
Afternoon Workshops
(Sapphire Ballroom 2)
Afternoon Workshops
(Sapphire Ballroom 3)
1:30 – 3:00 Must Use Pro Features to Eliminate Rework / Will Gibbons KeyShot in Product Development / Richard Funnell Understanding KeyShot Material and Render Settings / Dries Vervoort
3:00 – 3:30 Break
3:30 – 5:00 Advance Workflow Techniques in KeyShot / Dries Vervoort Using the KeyShot Configurator / Rex Roberts Advanced Product Animation and Interactive Visuals / Richard Funnell
Keynote
(Sapphire Ballroom)
5:00 – 6:00 Closing Remarks
Reception
(Sapphire – Pre-Function Area)
6:00 KeyShot RenderWorld Closing Reception
KeyShot Render Bar
(Sapphire – Pre-Function Area)
8:00 – 5:00 KeyShot Support at the KeyShot Render Bar

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