#KeyShotRenderWorld

The International KeyShot Conference
on 3D Rendering and Interactive Visuals

Join us May, 15-16, 2017 in sunny, Southern California at the Paséa Hotel & Spa,  Huntington Beach for two full days of speakers, sessions and workshops to stretch your abilities and build your expertise in using KeyShot for all of your visualization needs.

Guest speakers and keynote presentations will be announced soon, with sessions from KeyShot users and workshops on KeyShot workflow, material creation, lighting, animation and much more. You will also have many opportunities to network and talk with the KeyShot Team, experience live demos, and have a first look at KeyShot 7.

The two-day event will be held at the Paséa Hotel & Spa, just off the Pacific Coast Highway.

KeyShot RenderWorld 2017

May 15-16, 2017   Huntington Beach, California

Paséa Hotel & Spa
21080 Pacific Coast Hwy
Huntington Beach, CA 92648

Discounted room rates have been arranged for all conference attendees. Please use the following link to reserve your room. With the quantities of rooms limited, discounts are available on a first come, first serve basis.

Discounted room rate: $239 ($40 off)
Discounted resort fee: $20 ($10 off)

Your stay includes Wi-Fi throughout the resort for all devices, one bottle of Trinitas Wine per room, per stay, in-room coffee and tea service with Keurig machines, access to thousands of online newspapers and magazines via Press Reader, and use of Hotel’s surfboard storage, beach cruisers, beach chairs, umbrellas, and beach towels.
How to get there

KeyShot RenderWorld Agenda

Keynote, speaker presentations, workshops and breakouts are currently being finalized. The event will cover two days with each day offering speaker sessions and workshops. Event registration covers the entire two days with access to everything listed on the agenda. Interested in presenting? Submit your idea here.

Sunday, May 14th, 2016

Registration
(Sapphire – Pre-Function Area)
6:00 – 8:00 Registration

Monday, May 15th, 2016

Agenda speakers and session times subject to change
Registration / Breakfast
(Sapphire – Pre-Function Area)
7:00 – 9:00 Registration / Breakfast
Main Sessions
(Sapphire Ballroom)
9:00 – 9:30 Welcome & Introduction
9:30 – 10:30 Keynote / Announcing soon…
10:30 – 11:00 Aaron Richmond / Wilson
Transitioning from Traditional Photography to Rendered Imagery Workflow
11:00 – 11:30 Break
11:30 – 12:00 Terril Johnson / Caterpillar
Large Data Set Geometry Management at Caterpillar
12:00 – 12:30 Speaker / Company
12:30 – 1:00 Speaker / Company
Lunch
(Sapphire – Pre-Function Area)
1:00 – 2:00 Lunch / Refreshments
  Afternoon Workshops
(Sapphire Ballroom 1)
Afternoon Workshops
(Sapphire Ballroom 2)
Afternoon Workshops
(Sapphire Ballroom 3)
2:00 – 3:30 Optimizing Workflow for Faster Results / Richard Funnell Master Lighting in KeyShot / Will Gibbons Intro to Advanced Materials / Dries Vervoort
3:30 – 4:00 Break
4:00 – 5:30 Data Prep, Import and Geometry Editing / Rex Roberts Capturing Mood with Lighting and Materials / Esben Oxholm Creating Realistic Materials from Physical Objects / Dries Vervoort
5:30 – 6:00 Break
Reception
(Sapphire – Pre-Function Area)
6:00 KeyShot Reception & Networking Party
KeyShot Render Bar
(Sapphire – Pre-Function Area)
8:00 – 5:00 KeyShot Support / KeyShot Render Bar

Tuesday, May 16th, 2016

Agenda speakers and session times subject to change
Registration / Breakfast
(Sapphire – Pre-Function Area)
7:00 – 9:00 Registration / Breakfast
Main Sessions
(Sapphire Ballroom)
9:00 – 10:00 Thomas Teger / Luxion
What’s New in KeyShot 7
10:00 – 10:30 Dana Krieger / Sonos
Workflow for Product and Packaging Rendering
10:30 – 11:00 Speaker / Company
11:00 – 11:30 Break
11:30 – 12:00 Eric Carter / Tesla
Using KeyShot in the Tesla Academy
12:00 – 12:30 Henrik Wann Jensen / Luxion
KeyShot R&D
12:30 – 1:00 KeyShot Panel / Luxion
KeyShot Q&A
Lunch
(Sapphire – Pre-Function Area)
1:00 – 2:00 Lunch / Refreshments
  Afternoon Workshops
(Sapphire Ballroom 1)
Afternoon Workshops
(Sapphire Ballroom 2)
Afternoon Workshops
(Sapphire Ballroom 3)
2:00 – 3:30 Must Use Pro Features to Eliminate Rework / Will Gibbons KeyShot in Product Development / Richard Funnell Understanding KeyShot Material and Render Settings / Dries Vervoort
3:30 – 4:00 Break
4:00 – 5:30 Advance Workflow Techniques in KeyShot / Dries Vervoort Using the KeyShot Configurator / Rex Roberts Advanced Product Animation and Interactive Visuals / Richard Funnell
Keynote
(Sapphire Ballroom)
5:30 – 6:00 Closing Remarks
KeyShot Render Bar
(Sapphire – Pre-Function Area)
8:00 – 5:00 KeyShot Support / KeyShot Render Bar

Add to Calendar

Use the links below to add KeyShot RenderWorld to your calendar. OutlookGoogleYahooOutlook.comApple Calendar

Call for Presentations

Interested in presenting at KeyShot RenderWorld? Please submit your ideas or via this submission form.

KeyShot RenderWorld 2017 Workshops

Workshops are available both days of the event, exploring materials, lighting and more.
Space is limited for all workshops. Register soon!

Please select the workshops you would like to attend at registration. Thank you!

Monday Workshops

Optimizing Workflow for Faster Results
1:30 – 3:00
Best practice to get up to speed fast in KeyShot and start producing faster results sooner. Go from start to finish to determine where visuals play a role in your workflow.
Master Lighting in KeyShot
1:30 – 3:00
Go in-depth on KeyShot lighting with real-world examples and methods for creating your own lighting setups.
Intro to Advanced Materials
1:30 – 3:00
Gain a deeper understanding of advanced materials in KeyShot and creating your own custom materials using the KeyShot Material Graph.
Data Prep, Import and Geometry Editing
3:30 – 5:00
Start off right and make the workflow smoother by understanding data prep and working with geometry in KeyShot.
Capturing Mood with Lighting and Materials
3:30 – 5:00
Go behind the scenes of creating product shot visuals that capture the right mood.
Creating Realistic Materials from Physical Objects
3:30 – 5:00
Learn how to create realistic materials from physical samples and other objects.

Tuesday Workshops

Must Use Pro Features to Eliminate Rework
1:30 – 3:00
We break down the KeyShot Pro features that are a must use to eliminate the rework and pointless post-processing exercises
KeyShot in Product Development
1:30 – 3:00
Learn how to create captivating product visuals in this interview style discussion on real-world projects and how visuals are used throughout the process.
Master KeyShot Material and Render Settings
1:30 – 3:00
Get a better understanding of how material setting work and what render settings to use based on materials used in your scene.
Advance Workflow Techniques in KeyShot
3:30 – 5:00
Learn how to take advantage of Shared Libraries, Scene Templates, Material Templates, Network Rendering, Automation / Scripting and more.
Using the KeyShot Configurator
3:30 – 5:00
Get a first look at the KeyShot Configurator and learn how to use it to create interactive product option visuals or during design reviews for real-time product configuration.
Advanced Product Animation and Interactive Visuals
3:30 – 5:00
Learn the methods behind KeyShot Animation and KeyShotVR, along with the features and settings to optimize your output.

Register Now

Register early to save up to 33% off this event that will bring KeyShot users together from around the world! Early bird registration ends March 14th. Your RenderWorld registration covers the entire event – two days of sessions and workshops, breakfast and lunch on both days and and evening reception on the first day. Regular ticket price for single admission is $450. For hotel info and discount see Location.

KeyShot RenderWorld Agenda

The KeyShot Conference
on 3D Rendering and Interactive Visuals

On May 1-2, 2017, KeyShot RenderWorld returns, this year in Huntington Beach, California! With two days full of speakers, workshops and sessions, attendees will capture insight into the KeyShot workflow from others across industries and gain valuable experience in using KeyShot to create amazing visuals.

Guest speakers and keynote presentations will be announced soon, with sessions from KeyShot users and workshops on KeyShot workflow, material creation, lighting, animation and much more. You will also have many opportunities to network and talk with the KeyShot Team, experience live demos, and have a first look at the new version of KeyShot.

The two-day event will be held at the Hilton Waterfront Beach Resort, right across from Disneyland Park.

Thank you to the RenderWorld Sponsors!

lenovo-logo-30
intel-logo-50
3dotp-logo-30
Jason Cardani
Nike Golf
Industrial Designer
jason-cardani-125

Jason Cardani is an Industrial Designer at Nike, Inc in Beaverton, Oregon. For the past 6 years he has worked in the Golf Category working primarily on Club Equipment and Accessories. The product he’s designed are in the bags of world class athletes including Tiger woods, Rory McIlroy, and Michelle Wie. With over 30 patents in the golf industry, he has designed and developed product that has delivered over $200 million in revenue for Nike. With experience in automotive, retail, and footwear, Jason is passionate about delivering beautiful, innovative solutions for modern golf athletes around the world.

Session Details
Tim Feher
Feher Factor
CG Artist
tim-feher-125

Tim Feher a digital artist helping to lead the revolution in computer-generated imagery (CGI) for the automotive industry. As a graduate from the Art Institute of Pittsburgh in 1997, he developed a passion for traditional art. His career began as a technical illustrator while devoting himself to family. Having an extensive and diverse portfolio, his work is featured in national television and print advertising, automotive brand websites, dealer catalogs and brochures, trade publications, apps and more.

Session Details
Richard Funnell
Luxion
Global Training Specialist
richard-funnell-125

Richard Funnell is an industrial designer who manages on-site training for KeyShot customers worldwide. He has worked with design teams in industries ranging from aerospace to consumer electronics, focusing on workflow and best practices.

Workshop Details
Mike James
Thomas Burke & Others
Principal
mike-james-125

Mike James is the principal of Thomas Burke & Others (TB&O), a studio specializing in Product Photography, CGI, Animation and Retouching. Mr. James has led TB&O in creating successful collaboration with their clients and capturing the entirety of the design process. He is also a Commercial Photographer, specializing in Black and White Photography. His work can be summed up in a fascination with the details.

Session Details
David Merz
Webb deVlam Chicago
Senior Designer
david-merz-125

David Merz is a graphic designer & photographer turned product-render artist. Using his experience with studio lighting and a spirited obsession with details, he’s led his team at Webb deVlam to produce high-impact visuals for Motorola’s mobile device portfolio.

Session Details
Rex Roberts
Luxion
Lead User Experience Designer
rex-roberts-125

Rex Roberts is the Lead User Experience Designer at Luxion Inc. and has been with the company for over four years. He leverages his degree in Industrial Design from California State University, Long Beach by taking an empathetic approach to problem solving and optimizing the KeyShot experience.

Workshop Details
Steve Talkowski
Sketchbot Studios
Creative Director
steve-talkowski-125

Steve Talkowski is a 3D digital artist that has worked as an Art Director, Animation Director, Character Designer/Modeler and Animator on a myriad of commercials for national brands as well as the feature films Joe’s Apartment, Ice Age, Alien Resurrection and the 1988 Academy Award winning short, Bunny. In 2008, Steve launched Sketchbot Studios and self-produced his first foray into the designer toy scene – the retro-styled, pencil-wielding robot, Sketchbot. Currently residing in Los Angeles, he is now in development on an animated TV series based on his robot creations.

Session Details
Pip Tompkin
Pip Tompkin Studios
Founder and Creative Director
pip-tompkin-125

Pip Tompkin was born in Nottingham, England. He graduated top of his year with 1st class honors majoring in Industrial Design from Northumbria University in Newcastle. He then attended the prestigious The Royal College of Art in London and gained a Masters of Industrial Design with a special examiners distinction. From 2001 -2005 he worked as a consultant to Dell, helping develop iconic and successful products for the gaming, education, consumer and enterprise markets. In 2005, he relocated to Los Angeles, accepting a Senior Design position at Nokia with a focus in developing phones for North American, European and Asian markets. During Pip’s three years at Nokia, his designs and thinking significantly increase sales of key products by millions, exceeding sales expectations. Pip also served on a board to create and align design strategies for Nokia’s Global portfolio. In December of 2008, Pip announced the launch of his design studio. Pip Tompkin’s philosophy, Assume Nothing together with his Big Think Big idea methodology, has helped develop award winning products and brands for numerous businesses; start-up and large corporations around the world. He actively promotes design education and his work has appeared in many publications.

Session Details
Chipp Walters
Altuit Design
CEO
chipp-walters-125

Walters is an Industrial Designer who’s as comfortable designing/coding software as concept designing next generation products. He has been working in 3D since the 90’s and has authored both articles and books on 3D and 3D techniques. His YouTube Channel which deals with 3D applications and techniques has over 1000 subscribers. Early in his career, Walters was fortunate to co-found and CEO the Industrial Design firm Design Edge and the software design company Human Code, the latter which grew to 500+ with offices in San Francisco, Austin, Tokyo and Shanghai, and eventually sold to Sapient.

Session Details
keyshot-lighting-workshop-125-2Lighting: Advanced and Interior Scene Lighting
1:30 – 3:00
Richard Funnell

In this workshop, you will get an in-depth look at the lighting in KeyShot, including the new features in KeyShot 6 and the capabilities it provides for advanced lighting scenarios and interior lighting.

keyshot-process-workshop-125KeyShot Workflow: Best Practices from Import to Photoshop
1:30 – 3:00
Tim Feher

Tim Feher takes you through the process, creating an image from beginning to end, with tips and tricks along the way. Steps covered will include model prep, importing, material creation, background matching, HDRI editing, IES light setup, render settings, render output and Photoshop workflow.

keyshot-materials-workshop-125-2Materials: Master Materials and Advanced Material Creation
3:30 – 5:00
Richard Funnell

KeyShot has more capabilities than ever to create exactly the material you need. Richard Funnell goes over material presets, working with textures and demonstrates the possibilities in creating advanced materials using the KeyShot Material Graph.

keyshot-animation-workshop-125Animation + VR: Setup and Best Practices
3:30 – 5:00
Rex Roberts

Having a firm understanding of the Animation and KeyShotVR tools available in KeyShot 6 makes it easier and more efficient to tackle your visual communication objectives. This workshop will help you gain that understanding by explaining the tools and providing specific examples of how they can be used to produce dynamic and engaging content.


Thursday, May 5th, 2016

Agenda speakers and session times subject to change
Registration / Breakfast
(Lobby Level – Avalon Reception Area)
8:00 – 9:00 Registration / Breakfast
Main Sessions
(Lobby Level – Avalon Ballroom)
9:00 – 9:15 Welcome
9:15 – 10:15 Jason Cardani / Nike Golf
KeyShot: Transforming the Product Development Process
10:15 – 11:45 Break
10:45 – 11:45 Mike James / TB&O
Pushing the Boundaries of Product CGI with KeyShot
11:45 – 12:45 David Merz / Webb deVlam
How a Photographer Conquers Rendering
Lunch
(Lobby Level – Avalon Reception Area)
12:45 – 1:45 Lunch / Refreshments
  Afternoon Sessions
(Lobby Level – Avalon Ballroom)
Afternoon Workshops
(Lower Level – Catalina Rooms 4 / 6)
1:45 – 2:45 Steve Talkowski / Sketchbot
Character Integration and HDRI Map Creation
Lighting: Advanced and Interior Scene Lighting KeyShot Workflow: Best Practices from Import to Photoshop
2:45 – 3:15 Pip Tompkin / Pip Tompkin Studio
Thinking Big to Create Big Ideas
3:15 – 3:45 Break
3:45 – 4:30 Chipp Walters / Altuit Design
Cognitive Visualization of the Future
Materials: Master Materials and Advanced Material Creation Animation + VR: Setup and Best Practices
4:30 – 5:15 Tim Feher / Feher Factor
Design to Marketing: Getting the Most Out of KeyShot
Keynote
(Lobby Level – Avalon Ballroom)
5:15 – 6:00 Dr. Henrik Wann Jensen / Luxion
The Future of 3D Rendering and Visualization
Reception
(Hilton Anaheim – Vista Lounge – 14th Floor)
6:00 KeyShot Reception & Networking Party
9:30 Disneyland Park Fireworks from the Suite

KeyShot RenderWorld 2017

May 1-2, 2017

Hilton Waterfront Beach Resort
21100 Pacific Coast Hwy
Huntington Beach, CA 92648
Visit Here for Reservations

How to get there

Monday, May 15th, 2016

Agenda speakers and session times subject to change
Registration / Breakfast
(Sapphire – Pre-Function Area)
7:00 – 9:00 Registration / Breakfast
Main Sessions
(Sapphire Ballroom)
9:00 – 10:00 Henrik Wann Jensen / Luxion
What’s New in KeyShot 7
10:00 – 10:30 Aaron Richmond / Wilson Sporting Goods
Transitioning from Traditional Photography to Rendered Imagery Workflow
10:30 – 11:00 Dana Krieger / Sonos
Workflow for Product and Packaging Rendering
11:00 – 11:30 Break
11:30 – 12:00 Terril Johnson / Caterpillar
Large Data Set Geometry Management at Caterpillar
12:00 – 12:30 Esben Oxholm / Esben Oxholm Design
KeyShot Workflow Tips Across Different Design Projects
Lunch
(Sapphire – Pre-Function Area)
12:30 – 1:30 Lunch / Refreshments
  Afternoon Workshops
(Sapphire Ballroom 1)
Afternoon Workshops
(Sapphire Ballroom 2)
Afternoon Workshops
(Sapphire Ballroom 3)
1:30 – 3:00 Optimizing Workflow for Faster Results / Richard Funnell Master Lighting in KeyShot / Will Gibbons Intro to Advanced Materials / Dries Vervoort
3:00 – 3:30 Break
3:30 – 5:00 Data Prep, Import and Geometry Editing / Rex Roberts Capturing Mood with Lighting and Materials / Esben Oxholm Creating Realistic Materials from Physical Objects / Dries Vervoort
Keynote
(Sapphire Ballroom)
5:00 – 6:00 TBD
Reception
(Sapphire – Pre-Function Area)
6:00 KeyShot Reception & Networking Party
KeyShot Render Bar
(Sapphire – Pre-Function Area)
8:00 – 5:00 KeyShot Support at the KeyShot Render Bar

Tuesday, May 16th, 2016

Agenda speakers and session times subject to change
Registration / Breakfast
(Sapphire – Pre-Function Area)
7:00 – 9:00 Registration / Breakfast
Main Sessions
(Sapphire Ballroom)
9:00 – 10:00 General Session / Keynote
10:00 – 10:30 Taiwon Choi / Fellowes
How KeyShot Enables Solitions in Product Development
10:30 – 11:00 Luigi Memola / EPTA Design
Advanced Design Communication
11:00 – 11:30 Break
11:30 – 12:00 Speaker / Company
12:00 – 12:30 Eric Carter / Tesla
Using KeyShot in the Tesla Academy
Lunch
(Sapphire – Pre-Function Area)
12:30 – 1:30 Lunch / Refreshments
  Afternoon Workshops
(Sapphire Ballroom 1)
Afternoon Workshops
(Sapphire Ballroom 2)
Afternoon Workshops
(Sapphire Ballroom 3)
1:30 – 3:00 Must Use Pro Features to Eliminate Rework / Will Gibbons KeyShot in Product Development / Richard Funnell Understanding KeyShot Material and Render Settings / Dries Vervoort
3:00 – 3:30 Break
3:30 – 5:00 Advance Workflow Techniques in KeyShot / Dries Vervoort Using the KeyShot Configurator / Rex Roberts Advanced Product Animation and Interactive Visuals / Richard Funnell
Keynote
(Sapphire Ballroom)
5:00 – 6:00 Closing Remarks
Reception
(Sapphire – Pre-Function Area)
6:00 KeyShot RenderWorld Closing Reception
KeyShot Render Bar
(Sapphire – Pre-Function Area)
8:00 – 5:00 KeyShot Support at the KeyShot Render Bar

Be the first to know.

Complete this form to add your information to the KeyShot RenderWorld mailing list to receive conference news and updates.


Fields with * are required. The information you provide on this form will be used only to distribute information about KeyShot RenderWorld. It will not be given or sold to any other organization for any other purpose.