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The 2020 Bugatti Type 251 EVO Concept Visualized in KeyShot

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October 29, 2020

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Written By KeyShot
The KeyShot crew fills you in with the latest KeyShot tips and tricks, insight into 3D rendering technology and the people creating the coolest visuals across the engineering, product design and entertainment industries.
 
Conceived by Automotive Designer Alessio Minchella and virtually brought to life in KeyShot by Luigi Memola, the Bugatti Type 251 EVO is a one-off, bespoke design inspired by the classic Bugatti racer. The duo shared with us how the project came together and how they used KeyShot throughout the iterations to evaluate the shape and create the final renders you see below.
 
The exterior design styling of the 251 EVO concept takes cues from the 1955 Bugatti Type 251 inspiring the oval front, accentuated top air box ducts, and central intake and spine. This racer was the first rear-engine F1 car, “remotely” designed by independent Italian engineer, Gioacchino Colombo.
 
To keep the spirit of Bugatti, Luigi says, “All hard points (wheelbase, seats position and dimension, steering wheel, wheel size, track, drive train, and even the rear wing springs and mounts) were kept in exactly the same position as the original Chiron. Special care was taken, not only into a radical strip down which keeps the good balance and proportion of a very good looking car, but also to maintains a strong allure of sportiness and elegance akin to the Bugatti brand.”
 
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Alessio provided the starting concept with sketches echoing the Bugatti style with Luigi following with the modeling in Rhinoceros 5.0 (90%) and Alias Automotive (10%) with the iterative and final renders produced in KeyShot.
 

“KeyShot was fundamental to evaluating the style,” Luigi says. “The iteration between surfaces and light is so important to understand shapes. Specifically, for studio renderings, my goal was large, fluid reflections (almost liquid) for an effect I would describe as almost ‘artistic’, not merely descriptive.”

Luigi created the studio lighting using an HDRI with the brightness and contrast set very high. He incorporated two large panels, one warm and one cold, with each using an emissive material and applied with varying textures.

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“Our goal was to complete a creative process that would capture the attention of both professionals and people across the internet.”

They’ve succeeded. Along with features across a multitude of automotive sites and social media profiles, the team has been contacted by CEMI, an Italian 3D modelling school based in Piedmont, Italy, with plans in work that will be revealed at a later date. To stay apprised of their latest work, follow the Behance pages of Luigi Memola and Alessio Minchella.

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