Discover the new KeyShot

Design for
tomorrow.
Market today.

Discover the new KeyShot

Design for
tomorrow.
Market today.

KeyShot Animation of the Week: KeyShot Camera Animation on Dodge Viper

Categories

Date

October 5, 2011

Share This Story

Written By Josh Mings

I hope you had a chance to see Matt Tremblay’s animation last week. He’s going to be rocking the pop off the new KeyShot Animation which some of you are getting ready to beta test this week. I personally can’t wait to see what you’re able to whip up. In the mean time, we would like to give you a little glimpse of camera animation in KeyShot 3 with this very cool little Dodge Viper video.

KeyShot Camera Animation

This camera animation is very easy to do with two cameras. For the top view, create a camera looking face down at the rear end of the car, then apply a camera translation. Then, simply adjust the translation on the Z axis enough so that the camera ends its movement near the front of the car. For the front shot, create it by positioning the camera near the front end on the driver’s side and apply a camera translation on the X so that the camera move ends near the passenger side headlight. At this point, the only thing left to do is render. Too easy.

Wondering about certain functionality in KeyShot 3 or with the real-time animation coming up? Hit the comments and ask away! You can see many of the features here and remember, if you buy KeyShot 2 right now, you’ll get KeyShot 3 absolutely FREE.

Related Posts

Animating Hinges with Multiple Pivot Points in KeyShot

Animating Hinges with Multiple Pivot Points in KeyShot

Animation of the Week: Concept Watch By Germain Baillot

Animation of the Week: Concept Watch By Germain Baillot