KeyShot 9.1 Now Available

by | Feb 10, 2020 | 0 comments

Today, we’re excited to bring you KeyShot 9.1. With KeyShot 9, we introduced real-time GPU ray tracing and AI denoise, RealClothTM technology, and tools to streamline model and material import. KeyShot 9.1 builds on these features with Unwrap UV to aid in the position and application of textures and labels, Name Templates to improve the filename options for render output workflow, and KeyShot Network Rendering with GPU support to scale up the rendering power to make use of all available networked graphics cards.

The entire list of features and improvements in KeyShot 9, along with information on how each feature works, is available in the KeyShot 9 What’s New Guide. Key new features include:

Unwrap UV

Unwrap UV is a KeyShot Pro feature and the latest addition to the new KeyShot 9 Tools menu. Unwrap UV enables you to generate UV maps, a 2D representation of a 3D surface, which allows textures or labels to be accurately wrapped on the object’s surface. KeyShot’s Unwrap UV shows a preview of the object, provides options for one-click Quick Unwrap, for simple, shelled objects, or Advanced Unwrap, for defining Seams, Charts, and Direction, with Position Charts to adjust the size, scale, and rotation of the UV map after the object has been unwrapped. More information about using Unwrap UV is available here.


Name Templates

With Name Templates, you now have precise control over the file name of the rendered image, animation, KeyShotXR, or Configurator. This provides the flexibility to automatically generate custom file names for the scene, with custom naming options that include the Revision, Scene Name, Active Camera, Current Date, and more. Custom Name Templates allows the use of filenames that match your organization’s naming convention or file structure. Additionally, it allows easier file navigation in the render output folder when rendering jobs that contain multiple images. More information about using Name Templates can be seen here.

KeyShot Network Rendering with GPU Support

For KeyShot 9 Network Rendering, you now have the added option to use all available networked GPUs to power your  rendering pipeline. This capability allows you to select your preferred target render mode, either by inheriting the selection from the existing scene or specifying GPU or CPU Mode. The updated 9.1 KeyShot Network Monitor displays the type of rendering “nodes” available on the network, which allows Mac users to take full advantage of GPU rendering on a KeyShot 9.1 “worker” machine. More information on KeyShot Network Rendering with GPU is available here.

These are just a few of the updates in KeyShot 9.1. You’ll also find additional features and updates like GPU mode rendering improvements, including independent CPU/GPU switching for Render output and Real-time View, Curve Color Randomize node and AxF material support, render layer support for multi-GPU systems, and greatly improved and optimize memory usage. User Interface updates include improved Material Graph node arrangement, improved handling of locked parts, and improved responsiveness on startup and save. Material improvements include DPI sizing option for u3m, Flip Normals option for Fuzz, consistent brightness for Scattering Media in Product and Interior Lighting modes, and greatly improved caustics. Additionally, scenes saved in Performance mode will open in Performance mode, Models may be added to Favorites, support for 32-bit EXR HDRI files has been added, KeyShot Scripting has been updated to Python 3.8.

A complete overview of all new features, updates, and improvements is available in the KeyShot 9.1 Release Notes.

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Written By KeyShot

The KeyShot crew fills you in with the latest KeyShot tips and tricks, insight into 3D rendering technology and the people creating the coolest visuals across the engineering, product design and entertainment industries.


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