• Christian Grajewski

    KeyShot is super easy to learn and the NURBS support is great - I don´t have to convert Alias wire files to OBJ, KeyShot imports it directly.

  • Jolyon Wardle

    KeyShot is lightning fast in comparison to other big name renderers I have used before. I find KeyShot's CPU-based rendering, that can use all cores and threads, faster than any unbiased GPU-based renderers.

  • Arian Shamil

    "KeyShot is really powerful, but extremely intuitive and simple to use. The interface is clean, but very detailed. You have a simple settings, but with tools like the Material Graph editor, advanced tools to do even more."

  • Fuad Quaderi

    With KeyShot, you can select and use so many useful materials and environments in just few seconds, and have results in just a few more seconds.

  • Matt Thorup

    "KeyShot is the best tool to have. For an artist like myself to be able to quickly set up a scene with lighting just the way I want, while also having an amazing preview of my final render, saves me hours and hours of time and also takes away a lot of guess work when it comes to rendering."

  • John Seymour

    "Seriously, what other commercial render engine allows you to give a client a 2K sample render at full quality with GI in under one minute? I would be hard pushed to think of another. To me that says it all."

  • Nils Piirma

    "KeyShot's CPU-based rendering is high performance with lower cost--no fancy CUDA cores, XEON PHI's, Tesla cards needed--just as many CPU cores as you can throw at it."

  • Ryan Love

    KeyShot takes a lot of the guess work out of the technical aspects of rendering and allows me to focus on materials, textures and lighting...  The drag and drop setup of KeyShot has sped up my workflow and allows me to quickly turn my ideas into reality.