Keyshot 3.1 marks the first major update of the release that introduced a patent-pending animation system, a revamped user interface and over 600+ new materials. With this update we introduce time-saving new features and improvements including a new, unique metallic paint material, interactive HDR editing that allows real-time editing of the lighting environments, material templates that allow 3D professionals to ‘auto-paint’ their models, network rendering to queue render jobs and spread them across multiple computers and much more.
Peter Kossev of PixelMathematics had this to say about KeyShot 3.1. “It is pure pleasure to work with KeyShot. The environment editor is so well integrated and the results are simply great. This was already great product, but now is really a complete product. And together with the animation package, it is just one fantastic tool that leaves everyone else in the dust.”
KeyShot Metallic Paint is a unique new material that creates realistic paint material for 3D renderings.
You can view the full feature list with additional images here. Key new features include:
Metallic Paint with real flakes
The metallic paint now includes the option to render realistic metallic flakes. These can be added to the material by using the two new parameters shown in the box below. Easily control flake size and visibility with simple sliders – all in realtime..
Real-time Environment editing
This patent-pending lighting system allows users of KeyShot Pro to adjust hue, saturation or boost existing lights in your lighting environment quickly and easily within the KeyShot environment. The new HDR editor makes it possible to perform these tasks on the fly with instant feedback applied to your lighting.
Also patent-pending, the Material template bring customizable templates that allow users to automatically assign materials to any model on import. For example, if a shiny plastic is used on several products, KeyShot can be customized to automatically assign a shiny plastic to all parts that include the name “shiny plastic.”
Animations can now be multi-selected and edited in the timeline. Duplicate, shift or delete entire groups of animations in a single click. In addition, animations can be mirrored, cutting the work of an exploded view animation in half.
Certification of KeyShot with 3DConnexion devices
We are proud to announce that KeyShot 3.1 will be officially certified to work with all of 3DConnexion’s devices.
Network rendering is now available with KeyShot 3 as an option at an addtional charge. This much more robust version introduces an installer, a queue with manageable jobs and the ability dynamically add or remove slaves from the network even while jobs are being processed. Animations and stills can be rendered using any of the KeyShot 3 render output modes.
Support for Autodesk Maya
KeyShot 3.1 supports files generated in Autodesk Maya 2012 or prior natively. All the user needs in order to take advantage of this functionality is have Maya installed and licensed. KeyShot will then maintain the file structure, groupings, naming and materials as preserved in the original file.
KeyShot 3.1 is available for immediately download and purchase at https://www.keyshot.com.
Luxion is a leading developer of advanced 3D rendering and lighting technology. KeyShot is the first realtime ray tracing application that uses a physically correct render engine based on scientific research in the areas of scientifically accurate material representation and global illumination. Addressing the visualization needs of designers, engineers, marketing professionals, photographers and CG specialists, KeyShot breaks down the complexity of creating photographic images and animations from 3D digital data. Luxion’s customer list includes many of the Fortune 1000 product manufacturers and major industrial design companies including Dell, HP, Microsoft, Motorola, Nokia, Procter & Gamble, IDEO and SMART Design. For more information visit https://www.keyshot.com.
KeyShot is a registered trademark of Luxion ApS. All other company and product names may be trademarks of their respective owners.