KeyShot 4.2 introduces the ability to create groups in the Project Scene tree. You may create new groups, drag and drop parts and subassemblies into existing groups and move parts between one group and another.
Set core usage
KeyShot now comes with the ability to set priority on the amount of cores used by KeyShot. Since KeyShot is fully CPU-based and utilizes 100% of all available cores, this ensures you are able to have access to more CPU power in other programs while KeyShot is rendering.
You can now swap materials between selected parts without having to change the material for each part. Swapping materials may be done by selecting parts or by dropping materials from the library onto existing materials in the scene.
KeyShot now offers the ability to save revisions of a scene. When you save a scene, rather than overwriting each scene with the latest settings, you can now save revisions of the same scene which can then be accessed later from within KeyShot.
HD – johnnynetcat / Turbosquid
There are now more presets available for the realtime viewer. Through the Project, Setting tab under resolutions, the presets of actual aspect ratios found in print and digital media are available as a single-click setting that can be locked to ensure proper resolution.
Toy guns – val2 / Turbosquid.com
iMac – Robert Voogt / GrabCAD
A new Color Management setting has been added to the KeyShot Preferences with this release as well. Color Management allows the matching and control of color representations across various devices. In the Color Management settings, you now have the ability to enable Color Management, selecting an ICC profile (.icc or .icm) available from various software and hardware manufacturers.
New iBook support for KeyShotVR is now available allowing the creation of an iBooks widget with the use of iBooks Author. From the KeyShotVR render options, simply select the option to create an iBooks widget. KeyShot will automatically generate the code for you to use.
You have the ability to both open models with KeyShot from GrabCAD and publish images and scenes to GrabCAD from KeyShot. The bi-directional integration brings a new level of collaboration to the engineer and designer with faster visual development and sharing of product concepts. Open your model from your GrabCAD Workbench directly in KeyShot, create your rendering and publish your images to GrabCAD. Learn more here.
Pantone® and RAL® colors
Choosing the perfect color has never been easier. Now, the entire Pantone® and RAL® color systems come to KeyShot helping you communicate color to designer, manufacturer, retailer and customer. Search by color, number or with the color picker. Drag and drop colors onto your objects completely independent of the material. Even add your own colors with a click of the mouse or the import of a file.
More options for textures never hurt. In another first for the CGI industry, Luxion becomes the exclusive source for accurate representations of MOLD-TECH® textures inside a rendering application. With a large number of textures and all the options to refine your appearance, KeyShot brings a level of realism to your visuals that can’t be matched.
Avoid the time involved in adding small fillets and radii to the edges and corners of your 3D geometry. KeyShot can do it all for you. Control the size of the rounds to complement the lighting. The effect is completely visual, with no addition to file size or rendering time. It’s just one more way KeyShot speeds up the visual creation process.
Translucent Material Enhancements
The improved translucent material in KeyShot 4 delivers more accurate subsurface scattering. With support for specular maps, caustic illumination and scientifically correct interaction with physical lights, KeyShot translucent materials are being called the best in the industry.
View and model sets (Pro)
HDR Light Editor Improvements (Pro)
Editing your Environment in realtime just got better. KeyShot 4 introduces the ability to tilt and blur your environment and add pins with a simple click on the model in the realtime window. Create your own HDRI’s or modify an existing HDRI by editing the pins that have been placed in the scene.
Render passes (Pro)
KeyShot 4 introduces new rendering options to aid in post production as well. Quickly render out a Depth, Normal or Clown pass along with the full resolution rendering. The Render layer option allows you to easily assign parts to a layer to be rendered out separately.
Stereoscopic viewing (Pro)
Run KeyShot in stereo-mode and view your models in 3D right on your screen. KeyShot extends the visual experience with support for stereo capability allowing you to work on your renderings and animations or present them to others in a virtual 3D setting.
Importing your geometry. It’s the most basic requirement and KeyShot brings in more options to import accurate data and keep that data updated throughout your workflow. Choose to keep the original size of the model or to update the model with a click of a button, while maintaining all materials and animations.