Introducing The KeyShot Plugin For Autodesk Fusion 360
The rendering speed you need
Autodesk Fusion 360 is a single solution to develop and detail designs quickly. The KeyShot plugin for Autodesk Fusion 360 compliments this by bringing the speed of KeyShot rendering to Fusion 360 users in the first ever, direct compatibility with your Fusion 360 data. It’s the highest level of integration between your Fusion 360 session and KeyShot allowing you to export your geometry directly to KeyShot for rendering and keep it updated with KeyShot’s LiveLinkingTM technology.
How it worksThe KeyShot plugin for Fusion 360 is installed via a small file that adds menu items to the Fusion 360 interface. Within Fusion 360, you can work on your design and transfer to KeyShot at any time throughout the process. With the LiveLinking support, any changes made in Fusion 360 can be transferred to KeyShot.
Initial transferAfter the plugin is installed and your model is open in Fusion 360, select Autorun Scripts…, locate AutoRunKeyShotExport and right click to enable. Select the Export to KeyShot option from the Image dropdown menu. Your exported scene will appear in KeyShot.
LiveLinkingAs soon KeyShot is started from Fusion 360 through the Export to KeyShot option, the two applications are linked. You may assign materials, set up animations or set up lighting and camera angles inside KeyShot. In Fusion 360, you may continue to refine your model. When you are satisfied with the changes, select Update KeyShot from the Image pulldown menu. All updated parts (geometry/location) will be replaced inside KeyShot with all materials, animations, etc. also maintained. Note: New parts will be added to the scene and may not automatically get painted.
Download & Installation
The plugin is available to download from the Autodesk Fusion 360 App Exchange.
The installation will add a file to your KeyShot plugins folder and a file to your Fusion 360 MyScripts folder. Both KeyShot and Fusion 360 must be installed on the same machine in order for the plugin and LiveLinking to function properly.
You need a KeyShot license to use the Fusion 360 plugin and you can get started today. Simply, purchase and install to have your files open up directly in KeyShot.
- Maintain color assignments on the part and assembly level
- Maintain assembly structure
- Transfer saved camera views
- LiveLinking – update model inside KeyShot
- Export to bip without KeyShot installed
Once your plugin is installed, your focal point for plugin support is through Luxion support available at [email protected].