Quick Tip 22: Toon Shading in KeyShot

by | Feb 24, 2013 | 0 comments

This quick tip describes the non-photorealistic (NPR) toon shader in KeyShot. This allows you to apply solid colors, solid shading and contours to your objects for a flat, cel shading appearance allowing you to create and deliver concepts or create high resolution technical illustrations.

Since it is a material rather than a render mode, the toon material can be used in combination with any other material for still images, animations or KeyShotVR’s.

Try KeyShot Pro Today

Interested in trying KeyShot Pro?

Written By KeyShot

The KeyShot crew fills you in with the latest KeyShot tips and tricks, insight into 3D rendering technology and the people creating the coolest visuals across the engineering, product design and entertainment industries.

Categories

Recent Posts

The Winners of the 2024 KeyShot Animation Challenge

The Winners of the 2024 KeyShot Animation Challenge

Talk about bringing your renderings to life! Our first design challenge of 2024 was all about making your renderings move with KeyShot’s animation features like Physics Simulation and Camera Keyframes. Our judges were delighted by the hundreds of submissions to this contest, and they narrowed it down to the top three winners plus an honorable mention.

KeyShot vs Blender: Which One is Best?

KeyShot vs Blender: Which One is Best?

Explore how render farms enhance rendering workflows, offering insights into types, workings, and the integration of KeyShot for optimal efficiency.

Find Us on Facebook

Archive

[archives type="monthly" limit="3" tag="div"/]

YOU MIGHT ALSO LIKE

COMMENTS

0 Comments

Submit a Comment

Your email address will not be published. Required fields are marked *