How to Link In-scene Materials in KeyShot

by | Mar 27, 2015 | 0 comments

When working with a complex model (or even a simple model) it’s easy to have multiple copies of the same materials in your scene. For example, when applying a Polished Chrome material to multiple parts you may end up with a Chrome Polished #1, Chrome Polished #2, Chrome Polished #3 in your material list. You can clean this up really fast, by linking materials. Here’s how to do it.

1 . View the In-scene Materials

You can manage these materials using your in-scene Materials tab located in the Project, Scene window. In the scene below, we’ve already added some materials, but there are multiple copies of the red and black plastic.

keyshot-link-inscene-materials-01

2 . Select and Link Materials

Multi-select materials by drawing a selection box, or holding down Shift and selecting each material. Right-click on one, and select Link Materials. We’ll do this for the multiple red and black plastics.

keyshot-link-inscene-materials-02

Now you can see that we have four materials in our scene, which makes editing them much, much easier, and helps keep our materials organized!

keyshot-link-inscene-materials-03

Bonus tip:

Rename your materials to make them easier to spot in your in-scene material library. Right-click the material and select Rename Material to bring up the Rename dialogue box.

Lego Spaceman model by Andrew Whitham.

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