How easy is it to add a layer of dust to your materials in KeyShot? Esben Oxholm breaks down the simple process in a quick tutorial he put together after sharing the image you see above. Apply a texture as an opacity map is all it takes to get an incredibly realistic, dusty material. Watch how he does it using the KeyShot Material Graph:
First, Esben added a Diffuse material as a label to his base plastic material. Then, using a dust texture from poliigon.com, he applied that to the Opacity channel of the Diffuse material. It’s a simple and effective way to increase the realism of your material and is a great example of the power you have to create advanced materials using the KeyShot Material Graph.
Have a material tip? Hop over to the KeyShot forum and share your work!