Andrew Baker’s KeyShot Tips for 3D Artists

by | Aug 13, 2014 | 0 comments

More and more artists are finding that the combination of KeyShot and ZBrush is perfect for creating visuals for pre-viz and print. Andrew Baker, a character artist at Weta Workshop, has worked on such films as The Adventures of Tintin, District 9 and The Hobbit Trilogy. Recently he talked with 3D Total’s Henry Winchester about his new-found use for KeyShot.

3dt: Which programs are the ones that you turn to for solid results?
AB:ZBrush and Photoshop, mainly. I’ve started using KeyShot as well now for rendering sculpts and maquettes. ZBrush is the best digital-sculpting software out there, especially from a conceptual point of view. It’s easy to use and quick to get results and you’re left with the design in 3D which can be printed or worked on further for the production model.

THe inteview is filled with more insight into his process, with loads of images of characters and creatures. He also provides some great tips on going into a project and what he does to find inspiration and keep learning. Read the interview here →

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The KeyShot crew fills you in with the latest KeyShot tips and tricks, insight into 3D rendering technology and the people creating the coolest visuals across the engineering, product design and entertainment industries.


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