June 15-17, 2021
The Premier Gathering
For KeyShot Users AROUND the World!
Virtual KeyShot World 2021 is back with FREE live sessions from the best KeyShot professionals. Each day features exclusive KeyShot workshops covering workflow, materials, lighting, and more.
KeyShot World is focused on bringing KeyShot users together from companies around the world for an opportunity to learn from Luxion’s product and training experts to take your visuals to the next level.
Virtual KeyShot World 2021 Agenda
The KeyShot World agenda is available below. Each day three live sessions will broadcast starting at 10:00 AM (all times are Pacific Time).
Tuesday, June 15, 2021
|10:00 AM – 11:00 AM||The Power of Practice and Getting Things Wrong
Shane Spence / Shane Spence Design
|12:00 PM – 1:00 PM||From Sketch to Shelf with KeyShot
Brooke Harrington / Luxion
|2:00 PM – 3:00 PM||KeyShot Configurator As A Design Visualizer – The Specialized Case Study
Mike James / TB&O
|Brooke Harrington||From Sketch to Shelf Presentation (PDF)||Download|
|Go Pro Hero||Congratulations to Melissa K!|
Wednesday, June 16, 2021
|10:00 AM – 11:00 AM||KeyShot in Studio: From Kickoff to Delivery
Brad Adelmann & Tim Feher / KeyShot Studios
|12:00 PM – 1:00 PM||Unbox Your Render
Matt Hanzly / Bucktail Design
|2:00 PM – 3:00 PM||From Physical to Digital with KeyShot
Frank Tyneski / Kids2
|Matt Hanzly||Unbox Your Render Presentation (PDF)||Download|
|KeyShot Pro||Congratulations to Mariana S!|
Thursday, June 17, 2021
|10:00 AM – 11:00 AM||Collaborative Design with KeyShot & Stratasys
Karim Merchant / Luxion – Colton Melhoff / Stratasys
|12:00 PM – 1:00 PM||KeyShot with ZBrush
Michael Pavlovich / Certain Affinity
|2:00 PM – 3:00 PM||Leveraging KeyShot for Eye-catching Product Shots
Tyler Anderson & Jack Marple / Offsite
|NVIDIA RTX A6000||Congratulations To Owen S!|
KeyShot World Live Sessions
Each KeyShot World session is an in-depth exploration of KeyShot capabilities and workflow, featuring industry experts and Luxion training specialists providing the insight you need to take your visuals to the next level.
|The Power of Practice and Getting Things Wrong
Shane Spence / Design Visualization – Shane Spence Design
This sessions covers how I got to where I am by learning from the internet and participating in design challenges along with my process when practicing and the importance of getting things wrong to learn. We’ll look at how you can use studios to set up multiple scenes in the same file, how I create my own materials using the material graph and some lighting tips.
|From Sketch to Shelf with KeyShot
Brooke Harrington / Product Designer – Luxion
From initial concept all the way to market availability, the product development process is a complex operation that requires thoughtful and creative streamlining solutions. In this Sketch to Shelf KeyShot World session, learn how to maximize KeyShot’s integration in your workflow as more than just amazing visualization software, but as a powerful development tool that can put your products on a shelf faster.
|KeyShot Configurator As A Design Visualizer – The Specialized Case Study
Mike James / Managing Principal – TB&O
This session will demonstrate the process of designing mild and wild paint and graphics layouts on bicycle frames by seamlessly switching between a traditional 2D graphics application and 3D real-time visualization using the KeyShot Configurator and NVIDIA graphics processors.
|KeyShot in Studio: From Kickoff to Delivery
Brad Adelmann & Tim Feher / Director of Creative Services – KeyShot Studios
Hi, we’re Brad and Tim from KeyShot Studios. Come along with us on a journey through a typical project, from creative kickoff through final delivery.
|Unboxing Your Render
Matt Hanzly / Designer – Bucktail Design
Packaging is everywhere and that unboxing experience is paramount into building a brand and creating a lasting impression. I will run through some tricks of trade including software, packaging specific materials, and layout. Having worked on packaging for Hasbro, GoPro, Veritiv, Juul and Peloton, I will share some of my insight in what works and ways to sell your packaging through rendering.
|From Physical to Digital with KeyShot
Frank Tyneski / Vice President Design & Experience – Kids2
Frank Tyneski shares how building new organizational muscle with KeyShot helped Kids2 pivot and grow stronger when COVID halted the production of physical appearance models and closed photography studios and banned location-based shots.
|Collaborative Design with KeyShot & Stratasys
Karim Merchant / Industrial Design & Creative Specialist – Luxion
In a world that’s increasingly digital, where remote teams work collaboratively from all parts of the globe, speed and accuracy play a huge role in a project’s success. In this KeyShot session, you’ll learn more about collaborative design using KeyShot, and get a breakdown of how to go from concept to full color prototype with KeyShot and Stratasys 3D printers.
|KeyShot with ZBrush
Michael Pavlovich / Director of Character Art – Certain Affinity
Designers adopt the ZBrush to KeyShot because it provides the fastest and easiest way to bring their idea to life. And for 3D artists who wants to push the creative boundaries of characters and environments, this workflow is essential. Michael will highlight his amazing work while discussing the role KeyShot played for creating characters.
|Leveraging KeyShot for Eye-catching Product Shots
Tyler Anderson & Jack Marple / Industrial Design – Offsite
In this session, Tyler Anderson and Jack Marple, industrial designers and instructors with Offsite, share the process they use to create amazing product visuals.
KeyShot RenderWorld Speakers
Shane Spence Design
Shane Spence is a Freelance Product Visualizer based in West Sussex. He helps companies, start-ups and individuals to produce visuals for their products, with a focus on conveying a desired mood or story. His skills span the gamut of product visualization where he uses KeyShot to bring each idea to life.
Brooke Harrington graduated from California State University, Long Beach in 2019 with a Bachelor of Science in Industrial Design. She focused her freelance career on user experience design and product visualization, making her way into the industry as a Product Designer for Luxion Inc. She now leads creative projects and works to elevate the experience and interaction inside KeyShot.
Mike James is the managing principal of TB&O, a studio that’s been in continuous operation since 1971 serving up clients with product imagery. More than 100,000 images served. Under Mike’s leadership, the studio has evolved from principally providing traditional photography to offering photo-real rendering, animations and creating interactive web experiences. The client base is international which makes Mike a world traveler as well. Mike’s newest favorite expression, is “Render ’til your fingers blister.” Which is sorta gross, but descriptive of the passion the TB&O team has for creating great imagery.
Director of Creative Services
Starting out as a professional photographer, Brad Adelman mastered rendering, animation and motion graphics in short order, realizing that CG would soon take over the marketing world. As one of the initial Visualization Designers at Armstrong-White, Brad brought his photographers eye to 3D product renderings by harnessing the power and ease of use of KeyShot throughout his creative process, driving CG adoption across the company. Brad has recently teamed up with industry veteran Tim Feher to lead KeyShot Studios, as Director of Creative Services, providing custom services to firms looking to augment or out source their existing visualization needs.
Director of Creative Services
A CG veteran from the automotive world, Tim Feher has lead creative teams in every aspect of visualization, from concept art to final marketing imagery, learning every tool on the market along the way. As Creative Lead for Chrysler/Fiat, Tim was an early adopter of KeyShot and has been producing stunning images ever since. Tim has recently brought his 20+ years of industry experience to KeyShot Studios as Director of Creative Services, providing custom services to firms looking to augment or out source their existing visualization needs.
Matt Hanzly is a packaging designer who began his career in the toy industry.For the last eight years, he has been working mostly in the consumer electronics industry. As a packaging designer, he takes the package from the initial sketches and research all the way through to production. He has been using KeyShot over this time and uses it most often in the early concept stages to let clients and management get a better understanding of their unboxing experience before going into production. He has had over 200+ packages go to maket and has worked on such brands as Star Wars, Transformers, GoPro, Orbotix, Juul, and Peloton. His work has been featured by The Dieline and Luxion.
Vice President Design & Experience
Frank Tyneski, VP of Global Design and Innovation at Kids2, is a passionate, hands-on design leader, recognized for designing award-winning, category-creating, high-revenue generating products and services for some of the world’s largest brands. He credits his 90+ domestic and foreign patents to his ‘flat’ organizational leadership style. As such, Frank remains limber in a host of CAD tools, including KeyShot.
Industrial Design & Creative Specialist
Karim Merchant graduated from Art Center College of Design in 2018 with a Bachelors of Science in Industrial Design and Product Design. He has since worked as a freelance Industrial designer, developing products and strategies across multiple industries before joining Luxion as a Creative Specialist. Here at Luxion, Karim is focused on developing learning content across all Luxion media platforms with the goal of further empowering KeyShot users. Karim is proficient in the product development process, CAD and visualization, and has extensive experience in rapid prototyping and material scanning.
Director of Character Art
Michael Pavlovich graduated from Ringling College of Art and Design in 2005 with a Bachelor of Fine Arts in Computer Animation. He started at Electronic Arts creating environment art on Madden and NCAA Football, then brought comic books characters to life in DC Universe Online at Daybreak Games. Currently, Michael is the Director of Character, Weapon, and Vehicle Art at Certain Affinity in Austin, TX, specializing in 3D concept art pipelines for video game franchises including Halo, Call of Duty and DOOM.
Tyler is a director/founder of Render Weekly, a platform dedicated to industrial design and product visualization. Tyler currently works at Enlisted Design as an industrial designer and visualization specialist while running RW and his own practices on the side.
Jack Marple is a designer currently based in Salt Lake City working as a senior designer at Enlisted Design. Jack also practices experimental art and design under the name Orchestra, a space where he explores form, materials and process. As a designer, Jack gravitates towards simplicity, balance and white space with the goal to communicate and elicit emotional responses from his audience.
Thank you to the KeyShot KeyShot World Sponsors!
NVIDIA‘s invention of the GPU in 1999 sparked the growth of the PC gaming market, redefined modern computer graphics and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI — the next era of computing — with the GPU acting as the brain of computers, robots and self-driving cars that can perceive and understand the world. For more information, visit nvidia.com.
Stratasys is leading the global shift to additive manufacturing with innovative 3D printing solutions for industries such as aerospace, automotive, consumer products and healthcare. Through smart and connected 3D printers, polymer materials, a software ecosystem, and parts on demand, Stratasys solutions deliver competitive advantages at every stage in the product value chain. The world’s leading organizations turn to Stratasys to transform product design, bring agility to manufacturing and supply chains, and improve patient care. For more information, visit stratasys.com.
Varjo (pronounced var-yo) is based in Helsinki and is creating the world’s most advanced VR/XR hardware and software for industrial use, merging the real and virtual worlds seamlessly together in human-eye resolution. For more information, visit varjo.com.
Design Burger is an online platform that provides inspiration to fellow industrial designers. They showcase design projects from around the world, representing both students and professionals alike. Visit them on Instagram @design_burger.
GoPro helps the world celebrate and share itself in immersive and exciting ways. GoPro, HERO, Karma, Quik, QuikStories and their respective logos are trademarks or registered trademarks of GoPro, Inc. in the United States and other countries. The Bluetooth word mark and logos are registered trademarks owned by Bluetooth SIG, Inc. and any use of such marks by GoPro is under license. All other trademarks are the property of their respective owners. For more information, visit www.gopro.com.