
NETWORK RENDERING
Expand your rendering with ease.

Render On Your Network
KeyShot Network Rendering allows you to connect multiple computer systems on one network and utilize all of your hardware to significantly and easily increase your rendering capacity and output. The power of KeyShot Network Rendering resides in enabling you to continue refining your design, adding variations, and submiting additional jobs to completely offload your visualization to the network.

How It Works
KeyShot Network Rendering consists of three roles: Clients, Manager, and Workers. The KeyShot Client application communicates internally with the Manager service and assigns the job tasks to the available Workers. The Manager can have both CPU and GPU Workers connected and will assign the tasks of a CPU or GPU render job based on the Client application’s request. Learn more about roles.
The Power of KeyShot Network Rendering


How Many Cores Do You Need?
CPU Jobs
When utilizing CPUs for KeyShot Network Rendering, the correlation between render time and number of cores in your network is approximately linear and inversely proportional – by doubling the number of cores you potentially cut your render time in half. The performance is dependent on your CPU specification. To obtain the best results, select high performance processors, e.g. Intel Xeon or AMD Threadripper.
GPU Jobs
When utilizing GPUs for KeyShot Network Rendering, the render time can be even lower, e.g. rendering on an NVIDIA RTX GPU will be 4-6 times faster than on an Intel Core i7 CPU. You don’t need a specific license to render on the GPU. Each GPU will use up to 16 of the cores included in your KeyShot Network Rendering license. Visit the GPU Mode page in the KeyShot Manual for more information about requirements.


User Management
Manage all of the users in your organization with the ability to assign specific privileges based on role or usage. Easily add, remove or change passwords and privileges for each user all from a single screen within the user and group management system.

User Management
Manage all of the users in your organization with the ability to assign specific privileges based on role or usage. Easily add, remove or change passwords and privileges for each user all from a single screen within the user and group management system.


Worker Management
Manage your Workers, scheduling them for use at specific times or days. Set the number of cores allowed for each and see immediately what computers are allocated, with the ability to utilize computer power without KeyShot being installed.

KeyShot Network Rendering Features
- Manager/Worker System – KeyShot install not required on Worker
- Network Render Queue – render jobs can be submitted by everyone
- Easy Install and Admin – simply install and follow the instructions
- Simple Updates – downloaded from within the network queue
- User Manager – allows user accounts to be managed over jobs in queue
- Automatic Worker Enlistment – detected through Manager
- Job Queue – shows current frame rendering and remaining job time
- Job Prioritization – Queue allows jobs to be added and reprioritized
- Unlimited Worker Support – with any number of CPU or GPU cores
- Worker Tray Application – allows quick update on the network
- Partial Image Download – download results before render is complete
- Worker Scheduling – scheduled enabled slave usage on for set times
- Worker Management – add or remove a slave at anytime
- Version Compatibility – works with all versions of KeyShot
- Support for macOS, PC, and Linux
Expand Your Rendering
KeyShot Network Rendering is available for purchase in the store. To find out more or have a configuration you would like to discuss, simply contact us below.
Increase Your Power with KeyShot Network Rendering
KeyShot Network Rendering is a separately licensed product available for KeyShot, KeyShot Pro, KeyShot Pro Floating, and KeyShot Enterprise editions. You can buy KeyShot Network Rendering now in the KeyShot store as well as browse our other products, upgrades, and add-ons.