Render On Your Network
KeyShot Network Rendering allows you to take advantage of your network’s computer resources for rendering images, animations, and KeyShotXR’s. After the simple installation process, any user with KeyShot can send a “job” to be rendered on the network. The jobs are organized into a Monitor that all users can view. Jobs can also be sent from the internal KeyShot Monitor to network rendering.
How It Works
KeyShot Network Rendering consists of three elements: Manager, Worker, and Monitor. The Manager manages all of the connected network resources. The Worker does the actual rendering. The Monitor shows the jobs that have been submitted to the Network Rendering system by each Worker. After the job is submitted, the Monitor can be closed or disconnected from the network without affecting the jobs.
The more cores you have, the faster your images and animations render.
How Many Cores Do You Need?
Whether you need 32 cores to increase the speed of your smaller rendering processes, 256 cores, or more to bring in the ultimate rendering power, KeyShot Network Rendering has the set-up and scalable options to cut down the time it takes to create renderings and animations.
Note: A virtual core/thread will count as a physical core and is subject to the Network Rendering license’s core limit. For example, an 18 core (36 thread) machine will be calculated as 36 cores by the Network Rendering application. Should you require more than 256 cores, simply purchase additional units until they add up to your final core count.
KeyShot Network Rendering Features
- Manager/Worker-System – independent of KeyShot, i.e. KeyShot doesn’t have to be installed on the Worker system
- Easy to install and administer – simply install, and follow the instructions.
- New updates will be downloaded from within the network Monitor
- Network Render Monitor – everyone can send jobs to the network for rendering.
- User system – allows for user accounts to have manageability over current jobs in Monitor
- Workers will be connected automatically by sending packets across the network for detection by the Manager for connection
- Monitor shows current frame being rendered and remaining time of job
- Jobs can be prioritized within the Monitor
- Supports an “unlimited” number of Workers with any number of cores (physical / virtual)
- Worker tray application, allows the user to update the number of cores being utilized on the network
- Partial image download – if the image is not done rendering, you can download the rendered results.
- Worker scheduling allows slaves to become active or inactive at scheduled times (user system must be enabled, with appropriate privilages)
- Workers can be added or subtracted anytime, i.e. before, or after rendering.
- Works with all versions of KeyShot
- Since KeyShot’s performance increases linearly, the render performance doubles when the number of cores doubles
- Manager can be installed on PC, Mac or Linux
- Support Workers on both PC and Mac
KeyShot Network Rendering is currently available for purchase in the Luxion store. To find out more or have a special configuration you would like to discuss, simply contact us below.
Buy Network Rendering
KeyShot Network Rendering is a separately licensed product available for KeyShot HD, KeyShot Pro, KeyShot Pro Floating and KeyShot Enterprise licenses. You can buy KeyShot Network Rendering now in the KeyShot store as well as browse our other products, upgrades, and add-ons.