A car rendering. It almost goes without saying that any visual you see of a vehicle these days is a rendered image. Many do a great job at capturing the lines and the mood of these incredible manufactured machine, but very few can deliver an image that reveals the personality of a machine, putting the viewer in the midst of the vehicle, making it theirs. Guillermo Abalos Ventoso, aka Millergo, is one of those people, with a skill that ranges from modeling to creating the visuals for automotive manufacturers around the world. He uses KeyShot in every shot he creates and tells us more about how he started and why he uses KeyShot.
Guillermo Abalos Ventoso (Millergo)
Modeling software used: Maya
Millergo started painting cars when he was just a child. He pursued his passion over the years, learning more about vehicles, developing characters in 3D first, then modeling his first car, a Chevrolet Camaro, and realizing that it was exactly what he wanted to do. This turned into “work for a lot of clients,” Millergo says, “The best of the best in the automotive industry. It has been a highlight and a pleasure to work in collaborations with many of them, Mercedes Benz among them, with more projects lined up for the future.”
With his ability to model and visualize, he has the unique advantage of working throughout the entire process to add the detail needed and working with clients in color and composition. “The entire process is important, from the 3D modelling and texturing to the shading and post-production. Through all of this, it’s developing the colors and composition chosen, across the entire process that makes the result a real masterpiece.”
From Autodesk Maya, he takes his models into KeyShot. “I only use KeyShot for my visuals,” explains Millergo, “KeyShot creates incredible renders and is really easy to use. Many people can create great renders, but to really stand out, you need to create incredible renders, not just something great. KeyShot helps you make the incredible.”