In the September 2013 issue of Develop3D, you have a special treat. No, not the gratuitous motorbike design coverage in the cover story article (although that is quite exhilarating). No, in this issue, you have something even better, a KeyShot 4.1 review nestled tightly between the stapled binding of pages 52 and 56.
Mr. Al Dean delved into the depths of KeyShot 4.1 on, what I imagine was a bright, summer day just after a much needed holiday. He explores the newest features in the release: focused caustics (aka “light shizzle” by Develop3D’s Stephen Holmes), toon shading, procedural textures and more with a great how-to pop out section on the KeyShot iBook widget creation. What’s the wrap-up?
“KeyShot is becoming a beast of a system. I don’t mean that negatively at all. It’s moved from being focussed on a single task (static image rendering) to encompass animation and VR output…
Professional designers need rendering tools that aren’t all dialogs, knobs, slides and toggles. We need to get the data in, add the materials and have the system do the donkey work. For that, KeyShot wins every time.”