KeyShot 4.2 is Here: Usability, Control and Enhanced Render Features

by | Oct 10, 2013 | 0 comments

A few weeks ago, we gave you a sneak peek at new updates coming to KeyShot 4.2. Today, we’re happy to make the new version available and announce quite a few more new features and updates. We’re excited for two reason about this release. It completes the features planned for KeyShot 4 and it sets in motion the development of the next version of KeyShot, KeyShot 5.0. We’re focused on continuing to bring features to the visual creation process while keeping KeyShot the fastest, easiest way to make those visuals happen. Integration with your favorite 3D software continues to be a priority along with user interface enhancements and updates to the existing tools to make rendering, animating and creating interactive visuals with KeyShot the most enjoyable part of the process. We think you’ll like these updates as well and look foreward to hearing what you would like to see next.

Update to KeyShot 4.2

Below are the highlighted new features in KeyShot 4.2. You can see more on these and download the What’s New document on the What’s New page. You will, of course, want to download KeyShot 4.2 and give it a go or update your existing license of KeyShot 4. Additionally, if you would like to upgrade to KeyShot 4.2, you can do that quickly via the KeyShot store.

Groups Everyone loves to organize. In KeyShot 4.2 you can now create groups of your parts in the Project Scene tree. These can be new groups, dragging and dropping parts and sub-assemblies into existing groups or moving parts between groups. The capability includes a full featured dialog that allows you to add one or multiple parts to an existing group or create a new group directly from the realtime render interface. 



Set Core usage KeyShot now comes with the ability to set priority on the amount of CPU cores used by KeyShot. Since KeyShot is fully CPU-based and utilizes 100% of all available cores, this ensures you are able to have access to more CPU power in other programs while KeyShot is rendering. This is a simple setting accessed from the KeyShot Preferences with the minimum being four cores.

Material swap You can now swap materials between selected parts without having to change the material for each part. You have two options, swapping materials by selecting parts or by dragging and dropping materials from the KeyShot library onto existing materials in the in-project library.



Scene revisions KeyShot now offers the ability to save revisions of a scene. When you save a scene, rather than overwriting each scene with the latest settings, you can now save revisions of the same scene which can then be accessed later from within KeyShot.

Realtime presets There are now more presets available for the realtime viewer. Through the Project settings, you have an immediate selection of preset options that include actual aspect ratios found in print and digital media. These presets are single-click settings that can also be locked to ensure proper resolution.


Additional updates
Additional updates focus on improvements in four main areas where you have provided valuable input and feedback, updates that include:
Improved render features – faster realtime render mode, transparency for toon material
Improved usability – select objects by material, light/dark interface themes
Improved control – Axalta color tweaker, faster object highlight, improved texture mapping, improved move tool and dynamic sliders, copy HDRI regions and scene tree autoscroll.
Improved animation – New dynamic pivot point and selection of helper objects from the realtime window.
Improved integration – Support for Autodesk Inventor 2014, improved SolidWorks importer and improved Alias import.

You can find out more about What’s New in KeyShot 4.2 here. Be sure to share your work in the KeyShot forums. And if you have suggestion for features in KeyShot 5.0, leave them in the comments below or submit them via the KeyShot wish list.

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Written By KeyShot

The KeyShot crew fills you in with the latest KeyShot tips and tricks, insight into 3D rendering technology and the people creating the coolest visuals across the engineering, product design and entertainment industries.


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