We’re excited to bring you a new point release of KeyShot 11 that includes native support for Mac computers with Apple silicon (beta) plus several powerful new workflow capabilities and over 75 bug fixes.
If you’re new to KeyShot 11, our What’s New in KeyShot 11 webinar goes over each of feature in detail with new KeyShot tutorials for each that break down how to use each feature in your product visuals.
KeyShot on Apple Silicon
KeyShot 11.2 is a pivotal release that introduces the eagerly anticipated ability to run KeyShot on the latest generation of Macs with Apple silicon chips (including M2 and M1 Pro/Max/Ultra). If you have a newer Mac with Apple silicon, you will experience a 15-30% performance gain in both rendering and overall usability (compared with x86-64 translation performance).
KeyShot 11.2 will install two application packages, one for the previous Rosetta 2/Intel architecture and one for the new arm64/Apple silicon architecture. New analytics tools in KeyShot 11.2 enable the development team to monitor the stability and performance of the beta version before moving it into production full-time in the next 11.3 release. (Performance monitoring is captured without recording any personal user data, and the feature can be turned on or off in the KeyShot Preferences menu at any time.) For more information on this, please read this help article.
KeyShot Web Viewer Update
Along with the release of KeyShot 11.2, we bring a substantial update to KeyShot Web Viewer (available with a KeyShotWeb subscription). KeyShot Web Viewer now provides added Studio support, allowing you to switch between Environments and Cameras, improved transparent materials with support for absorption, reflections, and refractions, a new bloom effect, two-finger swiping to pan the camera, and improved material accuracy when baking (in some cases).
Other new features and improvements include:
- New Pantone 2022 colors – including the Pantone Color of the Year (Very Peri) added to the KeyShot Color Library.
- Keyframe animation updates – adjust keyframes without interfering with the rendering in the Real-time View
- Mesh Simplification updates – retain Normals and UVs after Mesh Simplification
- 3D Paint updates – improved quality when changing 3D Paint texture resolution.
- Workflow automation updates – including support for scripting material information data, the ability to use scripting to render CMF documents, as well as detection of headless and GUI-only features.
- Real-time View updates – including improved performance when dragging and dropping materials onto objects in the Real-time View
- Import/Export updates – including support of binary data in glTF, native Onshape import and new SketchUp and Cinema 4D plugins with Apple silicon support (requires 11.2)
- Plus, over 75 bug fixes (full details)
A thorough overview of all new feature highlights is available here.