Keita Okada is an award-winning creature artist from Tokyo. As the CEO of Villard, he creates unique digital sculptures, highly detailed concept art and amazing creature visuals. He uses KeyShot both during the modeling process and for the final renders. We caught up with Keita to find out a little more about how he go started and why he uses KeyShot.
Website: villard.co.jp | Artstation
What sparked your interest in becoming a Digital Artist?
I’ve always loved drawing, especially creatures–I have so much interest in them. This led me to want to create creatures myself, creatures such as those you see in Aliens and Resident Evil.
What was the turning point in your career?
The biggest turning point was quitting the company I first joined and moving to Tokyo. It allowed me to start off with a clean slate and pursue the desire and freedom to develop my own creations.
What artists inspire you?
I’ve always looked up to H.R. Giger. I studied and adopted his style to establish my approach to art.
What is your primary 3D modeling software?
ZBrush is my main tool. The software allows me to create models as if I’m sculpting clay, providing a lot of flexibility to turn ideas into 3D, intuitively and efficiently.
Where in the process do you use KeyShot?
I use KeyShot to check a mid-process result or to make a finalized rendered image for a completed sculpture. KeyShot Bridge, ZBrush and KeyShot work very well together–I love how much it helps my work. KeyShot provides high quality views of your models in real-time while you work. Moreover, it handles a model with a large number of polygons, minimizing your stress. KeyShot is great software for digital sculpting and I certainly recommend using it as part of your modeling workflow.