소개
Hi, I am Silvester, an industrial designer from Austria. The last three years I've spent working and studying in Stockholm and northern Sweden. I have met so many talented designers and creators who were kind enough to share their knowledge with me. I'm fascinated by any product that makes people want to use it – for me that's well-crafted cameras. My love for product and landscape photography is also what kick-started my interest in rendering; it is like photography, but with so many more variables to influence.
You can learn more about me at my website.


디자인에 관심을 갖게 된 계기는 무엇인가요?
I have a background in game design, which was my specialization in high school. I really liked the tools, but always wished there was a physical outcome. So I looked for a job with similar tools, but with an end result that I could hold in my hands, which is how I discovered industrial design.
My love for product and landscape photography is what kick-started my interest in rendering; it is like photography, but with so many more variables to influence.
가장 마음에 드는 프로젝트는 무엇인가요?
That's hard, there are so many! My most recent project comes to mind: A device to help chronically ill patients take/track their medication, as many patients have troubles taking their medications as prescribed.
I am also proud of: NWTN (Newton), which is a tool to replace vehicle scales, developed to be extra light and portable all together with the Swedish traffic police; a shipping container tracking and safety device together with FLIR, a company specializing in thermal cameras; my bachelor thesis, a tent for youth camping; and a pasta shape for the renderweekly challenge on Instagram, that now might go into production (more about that hopefully soon!).


작업 과정 중 어느 단계에서 KeyShot Studio 사용하시나요?
Honestly the longer I use KeyShot, the more it sneaks into every part of my design process. My last two projects were really dependent on CMF choices, so there I started using it already within the first few days of the ideation phase to get a better feeling of what works and what doesn't. KeyShot also is useful for creating custom CMF boards when I couldn't find what I had in mind.


KeyShot Studio 가장 즐겨 사용하는Studio 기능은 무엇인가요?
That's hard to narrow down. I really like the native support for so many different CAD files and the bridge plugins to connect and update my model. Then there are many things within the Material Graph, like all the procedural textures; you can make almost any material needed without the need to UV map. Another feature, even though it's been there since the beginning of KeyShot, is the HDRI editor; you can get super performant and good looking lighting setups super quickly. A newer addition I end up using all the time is the multi-color feature and the randomize feature!



당신의 일을 해보고 싶어 하는 사람에게 어떤 조언을 해주고 싶으신가요?
The longer I use KeyShot, the more it sneaks into every part of my design process.
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