Make it look natural. Those words are easy to say. Liz Kirby makes it look easy to do. She has refined her talent in game development, taking on any software to perfect here style across the game dev gamut from storyboarding and modeling to texturing and animation, and now as an Environment Artist at 343 Industries, makers of the Halo franchise. In the process she uses KeyShot to develop quick light and material studies. Here, she tells us how she got started and what makes KeyShot an important tool to have.
丽兹-柯比
使用的建模软件:Autodesk Maya / Pixologic ZBrush
网站:kirbyhasaportfolio.com
最初是什么激发了您成为 3D 环境艺术家的兴趣?
我在一个非常偏远的农村地区长大,多年来看到的都是树和更多的树。深山老林固然有趣,但我也因此开始欣赏各种不同的环境。它们都有自己的故事,和居住在其中的人物一样深刻而复杂。至于 3D 技术......那只是个意外!我最初想成为一名概念艺术家,但在学校时我发现自己更喜欢三维,于是我重新调整了方向。
在您的职业生涯中有哪些亮点?
到目前为止,在 343 Industries 工作是我最大的亮点。我得承认,这是我迄今为止唯一的一份游戏工作,所以这也算是我唯一的亮点,但 343i 的每个人都才华横溢,每天都能学到新东西。多亏了那里的每个人,我成长了很多。
您认为您处理项目的方法有何独特之处?
我喜欢在几乎所有东西上涂画/素描。如果光线不对,我就重画一遍。如果设计看起来不对,我就重画一遍。我很犹豫是否要马上投入到一个项目中去,而且我在 Photoshop/绘图板上的速度比在 3D 上更快,所以我会画草图。这可能是我想成为概念艺术家时留下的烙印。
您的主要 3d 建模软件是什么?为什么?
Autodesk Maya 和 Pixologic ZBrush。我曾经是 MAX 的用户,但在过去几年的工作中,我更倾向于使用 Maya。我对建模软件包并不太挑剔,所以如果要换,我会换的。我认为这两个软件各有优势。不过,我一直依赖 ZBrush 制作有机网格,因为 Dynamesh 等工具对制作过程非常重要。
Where in the process do you use KeyShot?
Keyshot has a firm hold on my rendering pipeline, though I’ll also drop my models in regularly as I work to check lighting and materials. KeyShot gives me the best representation of a finished scene without having to wait on test renders, so I can catch anything wrong with my scene in seconds.
What makes KeyShot an important tool to have?
KeyShot is an incredibly intuitive, robust program. It’s not overwhelming to use, but still very powerful. Setting up renders used to be the bane of my existence, but KeyShot has made it remarkably easy. It’s just a fast, reliable program. If I mess up a render, I don’t have to wait ten hours for another one, KeyShot saves time without losing quality.
对于有兴趣从事您工作的人,您有什么建议?
学习基础和传统艺术。这只是我的观点,但我认为 3D 艺术不应该是艺术生涯的起点。解剖学、设计、构图、色彩理论等应该是第一位的,远远早于你的第一件作品。有了基础,向 3D 艺术的过渡会顺利得多。
高炉转轮教程
Liz 制作了一份深入的《高炉流水线教程》,带你了解她是如何制作出上面这张高炉流水线图片的。她详细介绍了使用的通行证,以及如何创建逼真的纹理,展示了一点污垢/爱可以带来多大的帮助。
“While modeling, also be mindful of material IDs, so you can easily assign materials and later render a clown pass (above) to make post-processing significantly easier, which is an option in Keyshot 5 under Render Options → Passes → Clown Pass. I separated my materials by fabric, padding, wires, dark metals, light metals, and neutral metals.”