What has been interesting is how the system has grown in sophistication, without losing any of the special magic. In other words, KeyShot remains a system that’s focused on getting you from a rich 3D CAD model to a stunning image in the shortest time possible.

When KeyShot was first released, this was achieved by stripping away many of the arcane controls and capabilities offered by general-purpose rendering tools, in favour of giving designers and engineers a tool that simply worked well for them.

That meant creating a system that took in their data without too many issues, let them slap on some materials, add in an HDR environment and hit the render button.

Between then and now, the system has grown through the addition of new tools that give the user more control over the final result, whether that’s a static image or an animated sequence – but it’s managed to do so without any loss of workflow speed.

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