The Iowa State University’s College of Design is a top-tier school, unique as one of only three colleges in the US with a comprehensive approach to teaching about design while providing students with the widest range of access to different design disciplines and their complement. Applying their interests and learning their craft, students focus on the goals, changing the world for the better, not simply adding more products to it, but developing products that last and change lives. They work through ideas with physical models, creating and using KeyShot through the process to help in bringing their ideas to life. We talked with Steven M. Herrnstadt, Professor at Iowa State, more about their program and how KeyShot has helped.
アイオワ州立大学 - 工業デザイン学科
使用したモデリングソフトウェア
ソリッドワークス
デザイン.iastate.edu
アイオワ州立大学工業デザイン学部(INDD)は実にユニークで、世界中の学生から非常に人気の高い大学である。毎年秋になると、35人の定員に対して平均170人の応募があるという。スティーブンがこのプログラムについて詳しく話してくれるにつれ、ISUの学習環境がこれほど需要が高いのもうなずける。
ISUのインダストリアル・デザイン・プログラムの特徴は何ですか?
何よりもまず、ISUのインダストリアル・デザイン学科長のデイビッド・リングホルツと、彼が集めた教授陣だ。私たちはすべての授業を統合しています。例えば、CADDの授業では、入門的なチュートリアルを行うだけでなく、他のスタジオやクラスからプロジェクトを持ってきて、CADDの授業の一環として取り組んでもらいます。素材とプロセスのクラスは、CADDのクラスと他のスタジオに統合されています。講評会には、学生も教員も誰でも招待されます。当校の教員は、経験、業界、バックグラウンド、出身国など多様性に富んでいます。例えば、工業デザインだけでなく、美術、心理学、機械工学、電気工学などのバックグラウンドを持つ人もいます。複数の経歴を持つ教員もいます。非常に若い教員もいれば、「年代的に成熟した」教員もいます。各教員は特定の強みを持ち、また教育やコミュニケーションを容易にするある種の共通点を持っています。学生たちはそれを見て、教授陣がプロジェクトの様々な部分で協力し合っているのを見たり、あるいは教えているのを見たりします。
何よりも、私たちのプログラムと授業は流動的です。あるコースは、同時進行的に、また順次、別のコースへと流れていきます。例えば、CADD/デジタルレンダリングとアナログ/ハンドレンダリング画像の間に線引きはしません。学生と教員は、あらゆる種類のレンダリングを自由に行き来します。ハンドレンダリングは、ハンドレンダリングのクラスだけに隔離されているわけではありません。どちらも神聖なものではなく、それぞれのメディアの強みを活かして互いに組み合わせることができる。合成画像(コンピューター・レンダリング)の上に絵を描きたいのであれば、それが意図したものである限り、構わない。私たちの生徒たちは、デジタルと手描きのレンダリング(どちらも現在のメディアであると私たちは感じているが、「レガシーメディア」と呼ぶ人もいる)の両方に習熟するよう訓練されている。私自身の感覚では、どちらも必要であり、必要なときに両者をシームレスに行き来したり、組み合わせたりできることが強みだと考えている。
We are in the College of Design and yet also well allied with the College of Engineering. We have set up a system of fabrication labs called the Resource Hub. Any student in the College of Design and the College of Engineering can share fabrication labs in the two colleges if they have taken and passed safety and training classes. We have access to CNC mills, CNC plasma cutting, laser cutting of various materials including stainless steel, various types of 3D printers including an Objet multiple material printer. We have access to glass blowing and to lamp work. We are in close proximity to the National Ames Laboratories which specializes in rare earth materials and is where leadless solder was invented. We are nicely situated between the Twin Cities, Chicago, Kansas City and Omaha. Des Moines is a rapidly rising cultural center as well.
How has KeyShot been integrated into the program?
It is introduced as a matter of course in the beginning CADD class. Each student gets a copy along with a copy of SolidWorks to install on their laptop or workstation. From that point on their presentations, whether for a poster or a client, are heavily based on images created by KeyShot.
Their senior Projects/thesis culminates in a physical prototype and an expanded printed and bound process book. They are exposed to lighting and composition in KeyShot as if it were conventional photography. This includes the knowledge to match the lighting of their synthetic models from SolidWorks to an existing scene or photograph, the Kayak by Paige Mitchell is an example of that. They learn to create context images as well as exploded stills and exploded and articulated animations.
How has KeyShot helped ISU students/faculty save time, money or improve quality?
The best example of the quality jump was the first semester we brought in KeyShot. At the beginning of a studio sponsored by Calphalon in which the students made presentations to Calphalon designers, marketing people and engineers, the first illustrations on the posters and PDF projected presentations were hand rendered and digitally printed. They looked like very good student work. By the fifth week of the semester they had learned intro to SolidWorks and had just been introduced to KeyShot. The results were remarkable. Even the Calphalon people mentioned the jump in quality and verisimilitude.
The students responded to how quickly they could get polished results. I have spent years teaching animation, rendering, modeling and lighting using the main surface modelers. It took me a fraction of the time to get the students running decent renders on KeyShot. KeyShot presents a quick straightforward interface towards good looking and well lit images with studio and exterior lighting presets and a good selection of surfaces and materials for the student to play what if.
What are some examples of how KeyShot is being used or helping students/faculty?
In our sponsored studios the students present solutions and work in progress to real world clients. The real time renderer allows them to get a quick sense of what the final rendering will look like without committing to a final render until things are laid out the way they want–this applies to hero shots as well as context shots. Animated exploded images are straightforward and can be used as assembly images or as articulated models. I have also been using it to teach lighting and camera composition integrally with modeling.
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