Hi sdesaulles and Robb63,
Thank you for your appreciation!
A question though, what controls where the light appears to come from - in the example it looks as if the light source is low within the cube, could it be moved up for instance to appear to be coming from the upper half of the cube?
As far as I know, KeyShot has 2 levels(parent/child) objects structure tree,
and doesn't allow moving/rotating sub level(child) objects independently.
I made the sample 'light_cube_03.bip' with OBJ file which has combined
cube and sphere in it, so lights source location, i.e. relative location of light
within the cube is NOT controllable in this case.
If we want to control light source location, we need to import cube and light
objects independently...
...I hope KeyShot allows local moving/rotating in the future version, indeed!
Regards,
kyosen