Author Topic: Correct type for normal maps - OpenGL or DirectX?  (Read 3342 times)

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Offline Pupille

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Correct type for normal maps - OpenGL or DirectX?
« on: December 04, 2014, 04:45:37 am »
I´m wondering which type of normal map Keyshot prefers. Many programs offer the ability to choose between OpenGL or DirectX output mode when creating normal maps. Is there a noticable difference or is one even unsuited?
Any insight would be greatly appreciated