Poll

Vote for your favorite!

G.Pizzo
3 (21.4%)
Speedster
1 (7.1%)
PhilippeV8
9 (64.3%)
Steve
1 (7.1%)

Total Members Voted: 13

Voting closed: December 29, 2014, 09:30:34 am

Author Topic: Speed Render Contest #7 / Submarine - STATUS: Winner found  (Read 9338 times)

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Offline Esben Oxholm

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Speed Render Contest #7 / Submarine - STATUS: Winner found
« on: December 01, 2014, 10:40:44 am »
PhillipeV8 has choosen this submarine for this weeks topic.
Do your best render of it in two hours!

Please go to the following thread for the entire set of rules:
https://www.keyshot.com/forum/index.php/topic,9142.0.html

Download the file from GrabCAD: https://grabcad.com/library/submarine-project-615-quebec-class-1

Happy rendering! :)
« Last Edit: January 12, 2015, 08:40:56 am by Esben Oxholm »

Offline G.Pizzo

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Re: Speed Render Contest #7 / Submarine - STATUS: Upload your renders
« Reply #1 on: December 05, 2014, 04:12:40 pm »
Here's my hacked out  2 hour sub,

10 min on Google
60min in keyshot 5, setup/rendering
50 min in photoshop

I added a ground plane placed it above my model and turned it into glass with an exaggerated bump for the water. Made a sun/sky dome and added an IES light.


Thanks for looking,
George

Offline edwardo

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Re: Speed Render Contest #7 / Submarine - STATUS: Upload your renders
« Reply #2 on: December 06, 2014, 04:04:59 am »
Ha, i like the torpedo coming out the back. Interesting shot, I haven't seen any underwater shots yet (Dries did some interesting things with caustics in a box filled with liquid a while ago).

Ed

Offline MartinP

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Re: Speed Render Contest #7 / Submarine - STATUS: Upload your renders
« Reply #3 on: December 06, 2014, 03:57:10 pm »
Very nice! Also the tricks to make it look that good.

Offline Esben Oxholm

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Re: Speed Render Contest #7 / Submarine - STATUS: Upload your renders
« Reply #4 on: December 06, 2014, 10:19:05 pm »
I think we should let this one run another week as well. What do you say?

George needs some competition :)

Offline Speedster

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Re: Speed Render Contest #7 / Submarine - STATUS: Upload your renders
« Reply #5 on: December 07, 2014, 06:20:42 am »
Well, in honor of today, December 7th, I decided to post my quick take on that fateful day in world history...

8 minutes to download, drop into SolidWorks, max out the image quality (tessellation) and pop into KeyShot with the importer.
20 minutes on the web searching for underwater stuff.
4 minutes on CG Textures downloading mud and stuff.
32 minutes putting it all together in KeyShot.  I added a ground plane (tilted) with "mud" texture and a "wavy" normal map.  Also added in a ground plane, but moved up above the model, and with "wavy glass" material.  Simple custom HDR.  10 second render.
30 minutes in Photoshop.

Total, 102 minutes +-.

For my Uncle Bill, and all who were at Pearl that day, we will never forget!

Bill G

Offline PhilippeV8

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Re: Speed Render Contest #7 / Submarine - STATUS: Upload your renders
« Reply #6 on: December 10, 2014, 12:52:08 am »
I call this one "Too late to dive" ...

KS: 76min
SU: +/- 10min (for the plane)
KS render time: 5min
PS: 12 min (for the moon + mist/fog , whichever you call it)


Offline Steve

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Re: Speed Render Contest #7 / Submarine - STATUS: Upload your renders
« Reply #7 on: December 10, 2014, 02:31:51 am »
Finally!
The first speed render contest model I can open without KeyShot crashing.

0:00 - Opening and coloring
0:26 - Lighting and background
0:41 - Start rendering
1:44 - Realizing I forgot the wires
1:45 - Putting in wires
1:51 - Start rendering again
2:00 - Stop rendering

Well... it's yellow.

Steve

Offline Esben Oxholm

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Re: Speed Render Contest #7 / Submarine - STATUS: Time to vote!
« Reply #8 on: December 15, 2014, 09:33:49 am »
It's time to vote!
Please take five seconds to pick out your favorite render.

Best regards.

Offline Will Gibbons

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Re: Speed Render Contest #7 / Submarine - STATUS: Upload your renders
« Reply #9 on: December 15, 2014, 05:08:56 pm »
I call this one "Too late to dive" ...

KS: 76min
SU: +/- 10min (for the plane)
KS render time: 5min
PS: 12 min (for the moon + mist/fog , whichever you call it)

Loving this. Assuming you did the water and reflection of moon in KS? What light did you use?

Offline PhilippeV8

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Re: Speed Render Contest #7 / Submarine - STATUS: Time to vote!
« Reply #10 on: December 16, 2014, 02:43:25 am »
I've got an excellent water bumpmap for this sort of things .. I probably grabbed it from somewhere here on the forum in the past.  It still works wonders (also large scale on window glass with very very shallow height, just to deform the reflection just a bit).

The rest is quite simple realy .. check the attachment.  I used "Grey Studio Black Floor" environement, colorized it to look like a night scene, then add 1 pin light to represent the moon and positioned it just like I like it.
All I had to do is find a picture of the moon with similar color tone, cut and paste it on top .. then add some fog.


Offline Esben Oxholm

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Re: Speed Render Contest #7 / Submarine - STATUS: Time to vote!
« Reply #11 on: December 16, 2014, 04:58:10 am »
Nice to se your progress.
Simple and effective :)

Offline Will Gibbons

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Re: Speed Render Contest #7 / Submarine - STATUS: Time to vote!
« Reply #12 on: December 16, 2014, 03:42:58 pm »
Nice to se your progress.
Simple and effective :)

+1

Thanks for sharing PhilippeV8! Simpler than I thought.

Offline Esben Oxholm

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Re: Speed Render Contest #7 / Submarine - STATUS: Time to vote!
« Reply #13 on: January 12, 2015, 08:40:33 am »
Woops, a little late but...
... the winner is PhilippeV8
Congrats! *Fanfare*

@PhilippeV8:
You now have a week to find a model for the next speed render.
When you have found one, please post the link in this thread.

Offline PhilippeV8

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