Thank you.
I light the scene of an interior with area lights in doors and windows.
In the preview while I add the material is fine, but when I do the final render queue, it generates an image with many shades from all directions.
This is because even though I have removed the check from global illumination, when I do the final render (from render queue), the program generates the image with global illumination, even if it is turned off. And then all the shadows are generated at 360 degrees (bad) in the final image.
I have not found a way to make sure that the image generated by render queue is calculated only with lights and without global illumination area.