Author Topic: mapping bended wood  (Read 11391 times)

0 Members and 1 Guest are viewing this topic.

Offline Asger Troest

  • Newbie
  • *
  • Posts: 6
mapping bended wood
« on: June 21, 2014, 06:20:57 am »
Hi I am new in here.
I have been looking desperately for a way to control bended wood. I want the grain to follow the bend, I can't figure out the right way to map it. Can anybody help me ?
Below are some pictures of my problem, first is box mapping and the second is plan mapping, but as you can it's not right at all.
Br. Asger. T

Offline Despot

  • KeyShot Beta
  • Hero Member
  • *****
  • Posts: 1663
  • Despots rule OK
Re: mapping bended wood
« Reply #1 on: June 22, 2014, 05:24:17 am »
You will need to UV map the model, this cannot be done inside KeyShot.

Although lots of 3D packages support this, 3dsmax, Cinema 4D, Modo, Blender (free)

If you upload the .bip I might be able to export the geometry and map it for you

J

Offline Asger Troest

  • Newbie
  • *
  • Posts: 6
Re: mapping bended wood
« Reply #2 on: June 22, 2014, 08:12:02 am »
Yes when I use UV map it just turns it in to one color.
My main use for KS is to render furniture, I have made in SolidWorks, so there is a lot of different  bended wood. But if I can't render it in KS, maybe it's better to use one of the programs you suggest ? Or is it easy to export the geometry and map it, as your saying. I mean for every different piece of bended wood I have, I will need to do that. It sounds like a long process.
Thanks for your reply.
Br. Asger T

Offline Asger Troest

  • Newbie
  • *
  • Posts: 6
Re: mapping bended wood
« Reply #3 on: June 22, 2014, 11:07:53 am »
What i really need is to make it look like the pics below. Is that possible ?

Offline fario

  • Hero Member
  • *****
  • Posts: 821
  • www.mrconcepts.ch - industrial design and render
    • industrial design
Re: mapping bended wood
« Reply #4 on: June 26, 2014, 01:11:13 am »
Hello,

So try the wood procedural texture in the options.

Antoine

Offline DriesV

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2412
  • Product Specialist at Luxion
Re: mapping bended wood
« Reply #5 on: June 26, 2014, 02:10:41 am »
I think the current procedural wood can't account for bends...
The procedurals only work for parts machined out of a solid chunk of wood.

Dries

Offline Asger Troest

  • Newbie
  • *
  • Posts: 6
Re: mapping bended wood
« Reply #6 on: June 26, 2014, 02:34:21 am »
Thanks for the inputs, I feel like have been trying everything, the closest I can get is using wood grain textures and apply it as bump. But it's not really good at all. I think i might try Indigo-renderer that's the software used for pics above.

Asger T 

Offline DriesV

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2412
  • Product Specialist at Luxion
Re: mapping bended wood
« Reply #7 on: June 26, 2014, 02:56:59 am »
Quote
I think i might try Indigo-renderer that's the software used for pics above.
You would still have to go through the hassle of UV mapping the model and creating custom textures. :)
Not a single renderer will do this automagically.

Dries

Offline Asger Troest

  • Newbie
  • *
  • Posts: 6
Re: mapping bended wood
« Reply #8 on: June 26, 2014, 06:34:15 am »
You will need to UV map the model, this cannot be done inside KeyShot.

Although lots of 3D packages support this, 3dsmax, Cinema 4D, Modo, Blender (free)

If you upload the .bip I might be able to export the geometry and map it for you

J

So it will not be possible with any of these programs neither ?

Asger T

Offline TpwUK

  • KeyShot Beta
  • Hero Member
  • *****
  • Posts: 2910
Re: mapping bended wood
« Reply #9 on: June 26, 2014, 07:01:42 am »
Yes it's possible to UV unwrap and create materials in all the apps that DriesV mentioned to you.

He was just trying to save you some time trying to use another render app that will still not be able to achieve what you want without the UV and custom texture/material maps that it will need.

Martin

Offline Robb63

  • Hero Member
  • *****
  • Posts: 584
Re: mapping bended wood
« Reply #10 on: June 26, 2014, 07:43:48 am »
It's not possible in any other tenderer to apply a wood material and have it follow your form in the way you want.
For all of the render programs, you will have to make a custom textures based on a UV map

Offline Asger Troest

  • Newbie
  • *
  • Posts: 6
Re: mapping bended wood
« Reply #11 on: June 27, 2014, 01:45:04 am »
Ok I see, there is no easy way around it, I have to put in some work  :) Thanks a lot fore all the replies.

Asger T

Offline Despot

  • KeyShot Beta
  • Hero Member
  • *****
  • Posts: 1663
  • Despots rule OK
Re: mapping bended wood
« Reply #12 on: June 27, 2014, 04:56:59 am »
You don't need to use Indigo... this was UV mapped in Cinema 4D and rendered in KeyShot


Offline RecorderDoc

  • Newbie
  • *
  • Posts: 1
Re: mapping bended wood
« Reply #13 on: March 01, 2015, 12:13:26 am »
Hello,

how did you get the perfect layer-lines of the playwood on the small sides of the chair?

This is the realistic look of plywood I am looking for.

Offline runesag

  • Newbie
  • *
  • Posts: 1
Re: mapping bended wood
« Reply #14 on: July 08, 2015, 06:01:19 pm »
Did you ever figure this out? I'm wondering the exact same thing.