Author Topic: transaprency maps  (Read 2446 times)

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Offline lancemcgregor

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transaprency maps
« on: September 14, 2010, 12:54:30 pm »
I am trying to create a glass surface with a frosted window on it, is there any way of achieving this with a transparency map or other option. Or creating a frosted glass material and then having a clear window on that surface somewhere?
Thanks
L.

Offline Speedster

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Re: transaprency maps
« Reply #1 on: September 14, 2010, 01:58:59 pm »
Your easiest and fastest way may be to create the window in geometry, like blow a hole in it and then fill it up again, but not merging the features.  Then apply a separate color map to each (case and window) for use later in KeyShot.  Regardless, you need to create discrete mapping to define the "window".
Bill G

Offline lancemcgregor

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Re: transaprency maps
« Reply #2 on: September 15, 2010, 08:00:29 am »
Thanks for the input, if I blast the hole through the object will I get the refraction between the 2 parts that makes it look like they are separate?
appreciate the response,
L.