Author Topic: Another abstract Keyshot render  (Read 2975 times)

0 Members and 1 Guest are viewing this topic.

Offline LM6

  • Sr. Member
  • ****
  • Posts: 301
  • Total likes: 1
  • instagram.com/lm6_p | lm6-p.tumblr.com
    • LM6
Another abstract Keyshot render
« on: May 27, 2014, 05:57:55 am »

thomasteger

  • Guest
Re: Another abstract Keyshot render
« Reply #1 on: May 29, 2014, 03:43:23 pm »
This looks great - how did you render that?

Offline edwardo

Re: Another abstract Keyshot render
« Reply #2 on: May 29, 2014, 05:13:30 pm »
That is very cool indeed  8)

Offline Esben Oxholm

  • KeyShot Beta
  • Hero Member
  • *****
  • Posts: 1673
  • Total likes: 0
  • esbenoxholm.dk/keyshot-video-course
    • Freelance CG Artist
Re: Another abstract Keyshot render
« Reply #3 on: May 29, 2014, 10:42:46 pm »
Wow... really cool! Is it C4D again?

Offline LM6

  • Sr. Member
  • ****
  • Posts: 301
  • Total likes: 1
  • instagram.com/lm6_p | lm6-p.tumblr.com
    • LM6
Re: Another abstract Keyshot render
« Reply #4 on: May 30, 2014, 03:14:14 am »
Yes the animation was created in C4D Studio then baked and exported (fbx) then brought into Keyshot to add  materials and render. I rendered a tiff seq in max samples mode (32 samples) including 2 layers and a depth pass , I then dropped it all into After Effects were I added a bit of depth of field and motion blur.

I am having so much fun with this work flow but I  really hope Keyshot 5 supports more than just .fbx object Position, Scale and Rotation. It would also be great to be able to import OBJ seqs, we could then have so much fun with liquid and all kinds of crazy organic stuff.
« Last Edit: May 30, 2014, 03:15:45 am by LM6 »

Offline Robb63

Re: Another abstract Keyshot render
« Reply #5 on: May 30, 2014, 03:43:44 am »
Mind Blown!!
I can't figure out how you are using Keyshot in your workflow to do any of this????