Author Topic: Optical simulation - Light trap  (Read 10418 times)

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Offline Josh3D

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Re: Optical simulation - Light trap
« Reply #15 on: March 17, 2014, 10:42:50 am »
All sorts of slick!!

Offline DriesV

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Re: Optical simulation - Light trap
« Reply #16 on: March 17, 2014, 10:14:16 pm »
1217 frames finished already. 8)

Dries

Offline DriesV

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Re: Optical simulation - Light trap
« Reply #17 on: March 18, 2014, 12:25:08 pm »
2111 frames finished. 8)
Should be finished by tomorrow evening.

Dries

Offline evilmaul

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Re: Optical simulation - Light trap
« Reply #18 on: March 19, 2014, 09:33:15 am »
super cool Dries!!

Offline edwardo

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Re: Optical simulation - Light trap
« Reply #19 on: March 19, 2014, 10:08:29 am »
Are you outputting this from your tiny wee gigabyte brix machine? If so, thats pretty amazing. What an age we live in

Cheers
Ed

Offline DriesV

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Re: Optical simulation - Light trap
« Reply #20 on: March 19, 2014, 10:12:48 am »
Are you outputting this from your tiny wee gigabyte brix machine? If so, thats pretty amazing. What an age we live in

Cheers
Ed

Sadly, no.
My Gigabyte BRIX has 'only' 8GB RAM, which (by a small margin) is not enough for rendering this scene with advanced control and caustics quality @ 70.
I should have gone with 16GB. Aargh... :-\

Dries
« Last Edit: March 19, 2014, 10:15:13 am by DriesV »

Offline edwardo

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Re: Optical simulation - Light trap
« Reply #21 on: March 19, 2014, 11:45:13 am »
can you not upgrade it? or are the rams soldered in. Im so glad i got the maximum 16gb in my mbp - only recently found out that you can't upgrade!!

Offline DriesV

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Re: Optical simulation - Light trap
« Reply #22 on: March 19, 2014, 12:35:32 pm »
can you not upgrade it? or are the rams soldered in. Im so glad i got the maximum 16gb in my mbp - only recently found out that you can't upgrade!!

The RAM isn't soldered. I put the 8GB in myself. It's enough for 95% of my jobs, though.
It's only advanced control rendering with caustics at high quality (HUGE photon map!) where 8GB doesn't suffice.
However, RAM consumption with realtime caustics is much lower.

RAM is too expensive these days. :)

Dries
« Last Edit: March 19, 2014, 12:40:58 pm by DriesV »

Offline DriesV

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Re: Optical simulation - Light trap
« Reply #23 on: March 19, 2014, 04:41:03 pm »
super cool Dries!!

Thanks, Marco!

Just finished rendering 3600 frames. Tomorrow I'm going to stitch it all together.

Dries

Offline DriesV

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Re: Optical simulation - Light trap
« Reply #24 on: March 20, 2014, 01:59:09 am »
Here's the extended version.
I wanted to create an ethereal, minimalistic feel.

I think the pace is much better in this one...

https://vimeo.com/89596372

Dries
« Last Edit: March 20, 2014, 02:02:59 am by DriesV »

Offline edwardo

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Re: Optical simulation - Light trap
« Reply #25 on: March 20, 2014, 03:39:35 am »
Just amazing Dries

Offline Ed

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Re: Optical simulation - Light trap
« Reply #26 on: March 20, 2014, 07:48:08 am »
Wow.  This should be on the main KS website gallery.

Ed

Offline DriesV

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Re: Optical simulation - Light trap
« Reply #27 on: March 20, 2014, 08:48:51 am »
Thanks, guys!
You are too kind. :)

Dries

Offline Esben Oxholm

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Re: Optical simulation - Light trap
« Reply #28 on: March 20, 2014, 09:40:29 am »
Very weel done, Dries.
This is true art!

Offline Ruckus

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Re: Optical simulation - Light trap
« Reply #29 on: March 20, 2014, 11:13:53 am »
Worthy of SIGGRAPH submission.

I'm not the brightest bulb,  ::) where is the light source in this?