Author Topic: Remove Material  (Read 14135 times)

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Offline mitch.sc

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Remove Material
« on: February 26, 2014, 08:17:21 am »
Hi,

I've imported to Keyshot a sw model, which had a decal on it. I accidentally applied a material over the decal and would like to remove the material, but cannot find a way to do this. Unlinking of course did not help, it is now simply isolated from the other like materials.

Please help!

Offline m2tts

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Re: Remove Material
« Reply #1 on: February 26, 2014, 09:07:11 am »
Just put another material on it. Decals from SW do not import into keyshot. Do you mane by decal that you had a split surface that is representing a graphic?

Offline mitch.sc

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Re: Remove Material
« Reply #2 on: February 26, 2014, 09:13:15 am »
Just realised it was a part simulating a sticker (on a flat surface). It's appearance in ruined since i accidentally applied stainless steel to it. I'd like to revert it to it's original appearance.

Offline m2tts

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Re: Remove Material
« Reply #3 on: February 26, 2014, 10:26:06 am »
As I said, just apply the material you want to it.

What exactly do you mean by "it's ruined"?

Offline mitch.sc

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Re: Remove Material
« Reply #4 on: February 26, 2014, 01:06:59 pm »
Hmm, I don't believe I'm expressing myself well, so I'll take a mulligan and start over:

 I want no material applied to a part. There is presently a material applied, I would like to remove the material without replacing it. I would the part to be as when I imported it.

thomasteger

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Re: Remove Material
« Reply #5 on: February 27, 2014, 12:55:02 pm »
So you would like to keep the label but replace the material. Right now you can change the material type and then make any changed you like. We are looking into a way of being able to replace materials from the library but allowing you to keep texture and/or labels.

Offline mitch.sc

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Re: Remove Material
« Reply #6 on: February 27, 2014, 01:11:05 pm »
I would like it to be as if I never applied any material to it in Keyshot. Like what happens in Solidworks when you delete an appearance.

thomasteger

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Re: Remove Material
« Reply #7 on: February 27, 2014, 02:44:44 pm »
There is no such thing as "no material" in KeyShot.

Offline Speedster

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Re: Remove Material
« Reply #8 on: February 27, 2014, 03:01:54 pm »
I think the question is how to remove a material that's been applied to a part and revert back to what it was on import.

But... a "not material" would be a great material!  I know AO works sort of, but I've not had much success with it.  Like being able to apply a decal to the "not material" and have just the decal, with no surface.

Bill G

thomasteger

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Re: Remove Material
« Reply #9 on: February 27, 2014, 03:48:55 pm »
You want a decal without surface? Apply 100% transparent texture to an object using the Advanced material. Check "Use Diffuse Alpha Map", and leave the opacity mode at 0. Then apply a decal.

Or use glass and set the IOR to 1.

Let me know if this will work for you.
« Last Edit: February 28, 2014, 05:09:58 am by Thomas Teger »

Offline Speedster

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Re: Remove Material
« Reply #10 on: February 27, 2014, 04:48:43 pm »
YES!!!
Thanks so much, Thomas!
Bill G

Offline mitch.sc

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Re: Remove Material
« Reply #11 on: February 28, 2014, 06:13:05 am »
Thomas, You're an American Hero.

Offline edwardo

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Re: Remove Material
« Reply #12 on: February 28, 2014, 06:40:43 am »
Thomas, You're an American Hero.

lol, the Chuck Norris of the CG world

Offline Speedster

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Re: Remove Material
« Reply #13 on: February 28, 2014, 06:50:12 am »
Actually, I think Thomas should be Knighted by the Queen!
Bill G

Offline edwardo

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Re: Remove Material
« Reply #14 on: February 28, 2014, 07:11:10 am »
Actually, I think Thomas should be Knighted by the Queen!
Bill G
why not, these guys deserve some sort of recognition "for services to designers/engineers/cad jockeys/CG artists", but I'm not sure how he'd feel about a ninety-something year old hovering a sword above his head. not if he values his earlobes!