Author Topic: United step parts import separately and nameless  (Read 3481 times)

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Offline Clausj

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United step parts import separately and nameless
« on: February 03, 2014, 11:29:52 pm »
I export step files from SharkFX since this the only way the objects retain their names.

Often I boolean unite objects that does not touch, like the four legs of a table, in order to reduce complexity. However non-touching objects that I boolean unite in SharkFX import separately and loose their original names. I wonder if it is a limitation in the step format or a bug in either application.

Btw I strongly recommend everybody to check out the 3d apps Viacad and SharkFX (same thing simple and advanced versions). It's the best cad modeler at it's price range.

Claus

thomasteger

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Re: United step parts import separately and nameless
« Reply #1 on: February 04, 2014, 05:22:37 am »
We only read what's written into the file. Sounds like the names are not getting written into the file.