I have a client who would like me to render their product on a floor similar to the one in the attached scene (the one with bottles). I've attached a sample image I'm working on, that I'm not happy with. This isn't the product that will be in the final image (I can't show that) the final product doesn't have any metal so I'm not concerned how the metal looks in my sample image, just that the floor isn't shiny enough.
I know I can add a ground plane, but I can never get the material for that as nice as the built in reflective floor, and from this low angle, you'll see the end of the ground plane. Is there a way to bump up the built in floor refection that I just don't know about?
I can add in ground plane data that curves into a vertical wall, but I think that is going to affect my HDRI lighting the scene?
Any tips would be appreciated.
Cheers