Author Topic: Strange Shadowing  (Read 12260 times)

0 Members and 1 Guest are viewing this topic.

thomasteger

  • Guest
Re: Strange Shadowing
« Reply #15 on: January 17, 2014, 06:43:04 am »
Yes - correct. Hidden surfaces should no longer come through. We will have another look.

Offline br3ttj

  • Full Member
  • ***
  • Posts: 236
Re: Strange Shadowing
« Reply #16 on: January 19, 2014, 11:18:08 am »
Thomas,

I got the SolidWorks plug-in and, yes, it's so much better to push files from SolidWorks than pull them into KeyShot using the "beta" importer!!!  Quilts are better tessellated, don't have cracks in the seams, and hidden surfaces stay hidden!  I still need to play with "live linking".

Thanks!

thomasteger

  • Guest
Re: Strange Shadowing
« Reply #17 on: January 20, 2014, 06:08:52 am »
We actually discovered that an old bug snuck back in with the BETA importer. Will be fixed.

Offline powder3D

  • Newbie
  • *
  • Posts: 1
  • MacBook Pro - User
Re: Strange Shadowing
« Reply #18 on: January 21, 2014, 04:18:08 am »
Back on topic:
I got the same problem since the version 4.3 as you can see.
I'm working with 4.2 again now which is fine.
MacBook Pro-User

guest81576

  • Guest
Re: Strange Shadowing
« Reply #19 on: February 20, 2014, 03:59:47 pm »
I am getting the same shadow noise problem on my renders—real time aking looks fine. Why would advanced tab become so problematic and touchy? I seems to make no difference how high I make the settings...

help.
Much appreciated,
Dimitry

thomasteger

  • Guest
Re: Strange Shadowing
« Reply #20 on: February 20, 2014, 04:06:52 pm »
Uncheck the "Global illumination cache" and you won't see these issues. Once unchecked, it will stay unchecked. Make sure to use 4.3.18.