When creating a sweep extrude of a tube with many bends imported with the SW plugin into Keyshot it's impossible to texture it properly.
Here is an example of a sweep extrude with several bends, imported into Keyshot 4.3 (using the latest SW plugin) with the standard Aluminum Hexagonal Mesh applied to it with UV Coordinates as type:

This is not the result I am looking for; and it's impossible to get the texture right with a different type due to the ammount of bends.
I also tried the beta import of a SW part file:

Results is even worse.
Finally I also tried exporting the file to .IGS in SW and then imported it into Keyshot:

This result is much better (still some little mistakes on a line of the section; but hardly visible)
I am satisfied with the last result, but I have to export all my files as .IGS in order to make this work; is it possible to add an option to the SW plugin to convert the files to .IGS before loading it into Keyshot? Or maybe some sort of conversion on the files to create proper UV coordinates.
That way I'll be able to use the Live Link in combination with the proper UV coordinates that the .IGS file create.
Or is there perhaps another way to do this without the use of any external programs?
Besides that I am very happy with Keyshot as a whole, has made 'creating some images for marketing' a lot easier, faster and better for the product engineer.
Thank you very much for your time.