I have been playing with this... and it is really cool. However there is a problem...
I have made a pallet of materials in Creo that we use all the time for our models. When I import the file into Keyshot (plugin or opening it in Keyshot), the materials name scheme applies the part name in front of the color name. It is not using the shader name from Creo. Any thoughts?
here is an example:
Creo shader name: black_hose_rubber
Creo part name: part01.prt
imported into keyshot, the scene tree:
models: part01
materials: part01:color:27:27:27 (it should be "black_hose_rubber)
otherwise each part will have its own specific name.
Help please.