Author Topic: Decal Scaling  (Read 5119 times)

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Offline Imz

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Decal Scaling
« on: August 06, 2010, 03:10:50 pm »
On import of tiff label files with transparency (that part works great) my labels are coming in tiny.

I'm mapping a label on a soda can, cylindrical map, large TIFF artwork. When I go to adjust the U & V scale, the maximum amount I can scale up is "5" which isn't nearly enough.

I've tried importing a number of file and pixel sizes from Photoshop, but they always appear on my can at about the size of a postage stamp.

Are there optimal dimension, resolution & setting parameters?

- is Keyshot scaling the U or V on import relative to units? (just thought of this)
- will a smaller file work better?
- is the postage stamping a response to the large file size?
- is it possible to get artwork in 1:1 scale?

Poked around the forum, but everyone titling their posts "decal problem" or "decal question" definitely doesn't help with searching.

Cheers,

Imz


Offline KeyShot

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Re: Decal Scaling
« Reply #1 on: August 06, 2010, 04:05:20 pm »
Try unselecting 'keep same coordinates' when you import your geometry. KeyShot 2.1 will remove the limitation on the scaling of the label size.

-- Henrik

Offline Imz

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Re: Decal Scaling
« Reply #2 on: August 06, 2010, 05:03:52 pm »
Thanks for the reply Henrick,

I tried unselecting "same coordinates", and it didn't make a difference. Regardless of the file resolution or size, it seems to want to come in postage stamp sized.

I even scaled my can by 50%, with the same result.

As seen in the second image, my u and v scales are need to be very different to get back to proper proportions... and this is as big as I can get my sketch on the can.

Thoughts?




Offline mbob87

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Re: Decal Scaling
« Reply #3 on: August 10, 2010, 06:13:42 am »
I am having exactly the same problem, can't get above 5 on the scale, even when manually typing it in.

Does anyone know why this is happening?

guest84672

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Re: Decal Scaling
« Reply #4 on: August 10, 2010, 07:03:31 am »
Yes - because the setting is maxed out at 5. This will be fixed in the future.

Can someone send me a small example that shows this problem? - [email protected]

Thanks,

Thomas

Offline Imz

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Re: Decal Scaling
« Reply #5 on: August 10, 2010, 01:37:18 pm »
Hi Thomas,

Emailing you a file file right now...


Imz

guest84672

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Re: Decal Scaling
« Reply #6 on: August 10, 2010, 02:27:37 pm »
Thank you - got it. Can you also send the artwork, please?

guest84672

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Re: Decal Scaling
« Reply #7 on: August 10, 2010, 03:05:59 pm »
Thanks for sending. Happy to report that the "limits" are gone already and I can now apply the label nicely using cylindrical mapping. Coming in 2.1.

Thomas

Offline lancemcgregor

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Re: Decal Scaling
« Reply #8 on: September 20, 2010, 08:40:53 am »
I am having the exact same problem, there wasn't a solution posted, how is this solved?
I'd love to know,
Thanks
Lance.

guest84672

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Re: Decal Scaling
« Reply #9 on: September 20, 2010, 03:19:11 pm »
2.1 will solve this.

Offline lancemcgregor

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Re: Decal Scaling
« Reply #10 on: September 28, 2010, 09:32:34 am »
When can we expect 2.1 and will it be a free upgrade?
Thanks
Lance.

guest84672

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Re: Decal Scaling
« Reply #11 on: September 28, 2010, 12:53:34 pm »
Hopefully in the next few days and yes it will be free for all KeyShot 2 customers.