Author Topic: Any Phong tricks out there  (Read 2308 times)

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Offline Andyjonescreative

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Any Phong tricks out there
« on: October 22, 2013, 09:23:19 am »
Does anyone have a fix for the phong render in keyshot?  Just seeing if anyone has something cool.

thomasteger

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Re: Any Phong tricks out there
« Reply #1 on: October 22, 2013, 10:32:57 am »
Can you be a bit more specific, please?

Offline Andyjonescreative

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Re: Any Phong tricks out there
« Reply #2 on: October 22, 2013, 10:49:14 am »
lol sorry, kinda vague.  so importing a low poly model with lots of hard edges,  the phong shader does its thing and it looks very strange.  I know that some programs have a phong control so that you can adjust the angle break so that it can smooth where you want it and not where you dont.  I am seeing a setting under the scene material palette that has a (experimental) edge smoothing slider.  Maybe that just answered my question. you are working on it?   as long as I got you , can i ask if there is any way to get a normal map and a bump on a material.  Thanks

thomasteger

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Re: Any Phong tricks out there
« Reply #3 on: October 22, 2013, 12:35:56 pm »
I assume that you are talking about the diffuse material. Why don't you increase the polygon count of your model?

Offline Andyjonescreative

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Re: Any Phong tricks out there
« Reply #4 on: October 23, 2013, 12:13:11 pm »

Offline evilmaul

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Re: Any Phong tricks out there
« Reply #5 on: October 31, 2013, 09:06:53 am »
KS unfortunately doesnt deal very well with low poly geo..we have seen artifacts in the shading (and shadowing mostly) in quite a few posts.
It would be great if KS would render properly anything that it gets feed with including low res geo and subd (which I think its a must but still not supported)
Like Thomas said the only way for the time being is to smooth (subdivide your model) a few times.

M