Author Topic: Tile texture distortion  (Read 4224 times)

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Offline jeffw

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Tile texture distortion
« on: October 11, 2013, 07:26:47 am »
I am using a repeating tile texture with box projection. It works fine on the curved surface but where the model becomes flat on the end the texture becomes distorted (right side of image) which is unacceptable. Any ideas?

Offline Chad Holton

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Re: Tile texture distortion
« Reply #1 on: October 11, 2013, 08:47:11 am »
Hi Jeff - when you have a change in contour like that, it may get a little tougher to map. Maybe try changing the surface color of the curved or flat surface before exporting? Then you will have separate mapping control over the two surfaces. Hope that helps.

Offline jeffw

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Re: Tile texture distortion
« Reply #2 on: October 11, 2013, 09:12:27 am »
Thanks for the suggestion. I tried it but it made no difference as you can see here.

Offline Chad Holton

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Re: Tile texture distortion
« Reply #3 on: October 11, 2013, 09:33:07 am »
Would you care to send the package file, so we can take a look? If so please send to [email protected], using this upload link: keyshot.wetransfer.com

Also, what version are you using?

Offline jeffw

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Re: Tile texture distortion
« Reply #4 on: October 11, 2013, 10:11:59 am »
I posted the package file. I am using 4.1.35

Offline Chad Holton

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Re: Tile texture distortion
« Reply #5 on: October 11, 2013, 10:59:09 am »
I just sent an email back with attachment of what I ended up with (check your SPAM if you don't see it). Here's what it should look like (you may want to play with the scale x value a bit more):
« Last Edit: October 11, 2013, 11:00:59 am by Chad Holton »