Author Topic: Textured Toons  (Read 10739 times)

0 Members and 1 Guest are viewing this topic.

Offline NormanHadley

  • Full Member
  • ***
  • Posts: 239
    • NCH Design
Textured Toons
« on: October 09, 2013, 07:25:43 am »
This is probably just me being slow on the uptake but I've just realised we can have toon materials with just a subtle bump map for realism for that hand-sketched look.


Offline NormanHadley

  • Full Member
  • ***
  • Posts: 239
    • NCH Design
Re: Textured Toons
« Reply #1 on: October 09, 2013, 07:28:53 am »
I should clarify; when I say "hand-sketched" I mean by someone competent. Even if I had the finest pencils Switzerland could produce, I couldn't do a decent drawing.

Offline Chad Holton

  • Hero Member
  • *****
  • Posts: 1389
    • Portfolio
Re: Textured Toons
« Reply #2 on: October 09, 2013, 07:38:08 am »
Very nice, Norman  8)

Offline jhiker

  • Hero Member
  • *****
  • Posts: 588
Re: Textured Toons
« Reply #3 on: October 09, 2013, 08:22:28 am »
I really like that effect..
 :) :)

Offline Ed

  • Hero Member
  • *****
  • Posts: 564
    • Cascadia Design Studio
Re: Textured Toons
« Reply #4 on: October 09, 2013, 09:05:23 am »
Thanks for sharing that Norman.  I didn't know either.

Ed

thomasteger

  • Guest
Re: Textured Toons
« Reply #5 on: October 09, 2013, 10:32:28 am »
Very nice. And yes, a bit slow on the uptake ... ;-)

Offline NormanHadley

  • Full Member
  • ***
  • Posts: 239
    • NCH Design
Re: Textured Toons
« Reply #6 on: October 09, 2013, 11:43:02 pm »
I can definitely see uses for this stuff in tech pubs. Plus it's lots of fun. Here's a cylinder head with a subtle milled texture on the machined faces and a coarse cast texture elsewhere.

Offline NormanHadley

  • Full Member
  • ***
  • Posts: 239
    • NCH Design
Re: Textured Toons
« Reply #7 on: October 10, 2013, 03:41:10 am »
Here's a tech-pubs style shot picking out the oil system.

Offline Ruckus

  • Full Member
  • ***
  • Posts: 137
  • Some mistakes are too much fun to make only once!
Re: Textured Toons
« Reply #8 on: October 10, 2013, 05:08:14 am »
I really like these!  The milled texture has a lot of potential.

The cast texture is great too, but needs some work.  To little & it is not noticeable, too much & it begins to look like that molded cardboard packaging stuff.  (which would be perfect if you were trying to show molded cardboard packaging material ::) )

Offline NormanHadley

  • Full Member
  • ***
  • Posts: 239
    • NCH Design
Re: Textured Toons
« Reply #9 on: October 10, 2013, 05:20:13 am »
Hi Ruckus

I agree, the cast texture is a tricky balancing act. Here's one with a mixture of procedural noise and brushed finish for a sixties car-manual vibe. I've killed the ground shadows with this one.

What we really need is for Speedster to render out some of his Olde Worlde trains and stuff in this style.


thomasteger

  • Guest
Re: Textured Toons
« Reply #10 on: October 10, 2013, 05:39:17 am »
looks awesome!

Offline Speedster

  • Hero Member
  • *****
  • Posts: 2623
Re: Textured Toons
« Reply #11 on: October 10, 2013, 10:24:44 am »
Quote
What we really need is for Speedster to render out some of his Olde Worlde trains and stuff in this style.

I am!  First I want to finish my TENMILE updates per the advice from our forum.  Then- TOONS!  Can hardly wait!
Bill G

Offline TpwUK

  • KeyShot Beta
  • Hero Member
  • *****
  • Posts: 2910
Re: Textured Toons
« Reply #12 on: October 10, 2013, 02:32:42 pm »
Maybe you can add a toon style too with regard to your 'ten mile' project - I have been trying to do a toon shader to look like the old 'scraper-board' style artwork, but I have a while to go with that i feel, but sketches are really effective in KS :)

Martin

Offline NormanHadley

  • Full Member
  • ***
  • Posts: 239
    • NCH Design
Re: Textured Toons
« Reply #13 on: October 10, 2013, 11:38:10 pm »
Morning, TpwUK

Quote
I have been trying to do a toon shader to look like the old 'scraper-board' style artwork

Interesting idea. I've had a go this morning. I wanted to avoid the obvious dodge of post-negativising (trust me, it's a word) a black-contour, white-background image so this is unadulterated Keyshot. I set my toon material to charcoal, the contours to white at width 1 and cranked the shadow multiplier way down low to get some variation in the face shading. I have no earthly idea what use such an image might have but maybe that's not the right question....

Offline TpwUK

  • KeyShot Beta
  • Hero Member
  • *****
  • Posts: 2910
Re: Textured Toons
« Reply #14 on: October 11, 2013, 05:26:43 am »
Thanks for giving it some thought Norman. I discovered something by accident during a recent KeyShot render challenge and the result was this https://grabcad.com/library/nrj-super-tooned-evil-twin-1 but being the scatter brain that I am these days it sent me off on a tangent and I thought that maybe I could try and tweak the toon shader in KS to be able to achieve the scraper-board effect. Why ? You may well ask, and the answer is I have seen plenty of boards that cover architectural scenes and those that cover wild-life, but I have not seen any that cover engineering projects. Is that simply because the subject material is not suitable or is it because of the modern art tools we have at our disposal that it's just not been done ? Either way it gives my mad scientist head something to work on.

The difficulty is weights and thicknesses as well as directional changes to present differences in light and shade - It might be achievable with playing with the cross hatch pattern but I have not gotten round to experimenting with it yet.

Martin