Author Topic: Texture Maps from Creo 2.0 to Keyshot 4  (Read 5256 times)

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Offline cmindler

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Texture Maps from Creo 2.0 to Keyshot 4
« on: September 11, 2013, 06:05:38 am »
Is it possible to have textures (ie. labels) applied to model surfaces render into Keyshot 4 via the plugin.  A lot of the textures we use are applied via planer maps on the surfaces as creo doesn't use traditional uv's.  If possible what setting/ mapping method works as we currently have to spend time re-texturing models in Keyshot.

Offline Chad Holton

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Re: Texture Maps from Creo 2.0 to Keyshot 4
« Reply #1 on: September 11, 2013, 08:42:00 am »
I'll look into it. Seems like the plugin was able to do this at one time.

Offline Chad Holton

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Re: Texture Maps from Creo 2.0 to Keyshot 4
« Reply #2 on: September 13, 2013, 06:35:28 am »
Found out some things after working with our plugin guru on this - it is possible but there are a few things that you need to be aware of:

- Apply the texture on the part level
- Use textures in your Creo installion directory (you can add your own custom ones in here, of course)
- Don't use textures in the TX3 format (there's a few that Creo has mixed in there)

Hope this helps.

Chad