Author Topic: Best import method  (Read 9850 times)

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Offline Scorch

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Best import method
« on: February 26, 2010, 09:58:28 am »
We run Pro/e and Solidworks here. I have had no issues using Solidworks assemblies with KeyShot. Using Pro/e assemblies that is another story altogether. I understand a fix will be forth coming for this, but in the mean time how is everybody else importing Pro/e assemblies (successfully) into KeyShot. I have used the OBJ file type with some success. The less hoops I have to jump thru the better. Any tips will be appreciated.

guest84672

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Re: Best import method
« Reply #1 on: February 26, 2010, 03:31:41 pm »
STEP is probably best for now.

We are now fully set up as PTC Partner. We have all our licenses in place and started work on the plugin!

I will give an update next week!

Thomas

Offline Chad Holton

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Re: Best import method
« Reply #2 on: February 26, 2010, 04:37:07 pm »

We are now fully set up as PTC Partner. We have all our licenses in place and started work on the plugin!

I will give an update next week!

Thomas

Sweet!!!

Offline Tim

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Re: Best import method
« Reply #3 on: February 28, 2010, 03:03:30 am »
Great news... Thanks for the update.

guest84672

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Re: Best import method
« Reply #4 on: February 28, 2010, 07:19:30 am »
Tim - good to see you!

Offline Scorch

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Re: Best import method
« Reply #5 on: March 01, 2010, 11:04:24 am »
I have attempted to use a STP from Pro/e with no luck. Our assemblies are fairly large and it seems that everytime I import the STP into KeyShot it hangs-up. An example of a typical assembly is the manure spreader that I posted last week. Any help until the Pro/e plug-in is ready would be greatly appreciated.

guest84672

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Re: Best import method
« Reply #6 on: March 01, 2010, 04:06:42 pm »
I think this is related to the fact that the importers are currently only 32bit. We should have 64bit importers shortly.

Offline Sam

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Re: Best import method
« Reply #7 on: March 04, 2010, 12:15:13 am »
The 64bit importers are great news!

We had the same issue that a Pro/E step could make the PC hang. (Z800 with 12gb ram...)

A tip, we did let the pc import for a whole day and once the BIP file was made we had no trouble opening and editting the scene.

so curious to hear development with the Pro/e importer! (that did work very nicely in HS)

Offline hagey

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Re: Best import method
« Reply #8 on: March 10, 2010, 12:51:02 pm »
I am running WF4 and find that a direct export to wavefront.obj seems to import nicely into KEYSHOT.

guest84672

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Re: Best import method
« Reply #9 on: March 10, 2010, 01:31:14 pm »
The plugin will work even better. Got the first version yesterday. Work like a charm!

Offline Tim

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Re: Best import method
« Reply #10 on: March 10, 2010, 03:44:19 pm »
Great news... Are you still working on retain materials for direct Pro/E import?

Thanks

Offline Sam

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Re: Best import method
« Reply #11 on: March 11, 2010, 02:57:11 am »
Thomas,

Are we talking about a WF5 plugin? (the WF4 did work in WF5 but was a little detour to get there :-))

looking forward!

guest84672

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Re: Best import method
« Reply #12 on: March 11, 2010, 06:44:53 am »
We will have the plugin for WF3, 4, and 5.

Tim, as far as "retain materials" goes - yes! We are working on this for v2 - needs a complete overhaul.