Author Topic: Animated Physical Light  (Read 2871 times)

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Offline Speedster

Animated Physical Light
« on: July 29, 2013, 06:19:11 pm »
Did this test to see if you could animate a physical light.  Yep, but it's really funky, and I'm not sure why.  It's tiny as I did not want to render out a huge file.  30 seconds, or 750 frames, each of which averaged 0.7 seconds on 8 cores.  Diffuse material to speed it up, and my SolidWorks light with barn doors.  The big red thing is a "pivot Point".
 
So why is it so jerky?  Is it a ray tracing issue, or are there settings that would smooth it out.  Both linear and Ease In/Out about the same.

But animating lights has a lot of potential!

Bill G
« Last Edit: July 29, 2013, 06:24:05 pm by Speedster »

Offline Despot

Re: Animated Physical Light
« Reply #1 on: July 30, 2013, 04:49:21 am »
Oh it's funky alright, it's a wonder it didn't trigger my epilepsy...

No Idea why it's doing that Bill, never touched animation in KS, it will be something I get around too at some point I suppose

J